Fafalada said:32M.Chap said:What was PSP max polygons again? 12m?
Which I suppose strongly supports theories it will draw <500k per second you are predicting eh? :?
Speaking of which, why reduce PSP to PSOne levels only? Why not predict it will draw "somemore" then GBA only, I people already keep saying GBA is PSOne level graphics anyway.
Anyway to add my stupid 2cents to the banter of this thread
The thing is basically rated 1/2PS2 drawing-rate, with a screen that's 1/4 the size. In other words, it's potentially faster.
Memory will be the big limit yes, but nonetheless, the first and most obvious target here would be PS2 ports.
But I'll let you know if I changed my mind about it when/if I get to see the devkit specs.
hohoho! so the number stands at 32m. STILL, bleemcast++ polys particles sound about right. I no be seeing high DC quality textures with the limited RAM. bleemcast do have some nice filtering, will PSP goodie filtering?
PSOne level is mainly for the power saving feature. So what do you think about my thought on power saving via variable graphics?
Lastly, Fafracer 2k5-Portable, WLAN head to head and PS2 connectivity?!!!???