How were these games built? I know they use a Renderware package called Drives for physics, but is the rest of the engine Renderware-based? Is it EAGL? Is it custom?
I ask because Renderware 4 died a quick death coming into this generation and, well, considering Skate 3 is an especially good looking and stable game for its scope, it'd be a neat thing to find out it was running on some variant of the thing all along.
I ask because Renderware 4 died a quick death coming into this generation and, well, considering Skate 3 is an especially good looking and stable game for its scope, it'd be a neat thing to find out it was running on some variant of the thing all along.
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