Silent_Buddha
Legend
Anyone that played and remembers the old Dungeon Master games by FTL Games, will be immediately at home in this one.
It's a game that very faithfully recreates the gameplay of Dungeon Master. In my eyes a huge plus. It's currently on Steam for 10% off, so only 13.49 USD. (http://store.steampowered.com/app/207170/ )
And I have to say, it is absolutely fantastic. You can still pick up rocks, hold them on your cursor and click to throw them at monsters, thereby bypassing the attack recharge timer on your ranged rogue.
Anyone looking for a modern "action RPG" (bleh) are going to be disappointed. This is very much an old school party based dungeon crawling RPG with loads of environmental puzzles. Puzzles which often, but not always, have sometimes cryptic clues written on the walls nearby.
One change that I don't particularly like is that skills no longer advance through use, but instead are increased with points earned at level up. It's not a bad system, I just prefer the old use base increase of skills. I still remember casting things like fireball over and over and over at the darkness just to increase spellcasting skill.
Anyway, for those that like RPGs, this is definitely worth a look. I'm finding it hugely addictive (just like the original Dungeon Master), and can't stop playing it.
http://www.youtube.com/watch?v=dz1tlPvQk3E&list=PL65FD7C444B46C2D8&index=1&feature=plpp_video
That's an hour long playthrough by a guy who isn't particularly good at figuring out some of the environment based puzzles. But should give at least some idea of what the game is like.
Fantastic. Easily my game of the year so far. But then, I'm a sucker for a well implemented RPG and those just aren't really made anymore. DAO being the last RPG that I thought was any good.
Regards,
SB
It's a game that very faithfully recreates the gameplay of Dungeon Master. In my eyes a huge plus. It's currently on Steam for 10% off, so only 13.49 USD. (http://store.steampowered.com/app/207170/ )
And I have to say, it is absolutely fantastic. You can still pick up rocks, hold them on your cursor and click to throw them at monsters, thereby bypassing the attack recharge timer on your ranged rogue.
Anyone looking for a modern "action RPG" (bleh) are going to be disappointed. This is very much an old school party based dungeon crawling RPG with loads of environmental puzzles. Puzzles which often, but not always, have sometimes cryptic clues written on the walls nearby.
One change that I don't particularly like is that skills no longer advance through use, but instead are increased with points earned at level up. It's not a bad system, I just prefer the old use base increase of skills. I still remember casting things like fireball over and over and over at the darkness just to increase spellcasting skill.
Anyway, for those that like RPGs, this is definitely worth a look. I'm finding it hugely addictive (just like the original Dungeon Master), and can't stop playing it.
http://www.youtube.com/watch?v=dz1tlPvQk3E&list=PL65FD7C444B46C2D8&index=1&feature=plpp_video
That's an hour long playthrough by a guy who isn't particularly good at figuring out some of the environment based puzzles. But should give at least some idea of what the game is like.
Fantastic. Easily my game of the year so far. But then, I'm a sucker for a well implemented RPG and those just aren't really made anymore. DAO being the last RPG that I thought was any good.
Regards,
SB