Latest PS3 rumors...surprises ?

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keeping with trhe topic at hand...

ROG27 said:
Hmmm...has anyone ever thought that they might split the 300 million transistor G7x type core up into two seperate 150-200 million transistor cores for the RSX, each with it's own 128-bit memory interface. In essence, they would be preserving the 256-bit memory bandwidth (because the lesser throughput from fewer ALUs on each core would no longer be a bottleneck for a 128-bit bus), increase yields, and lower costs....and in the end they would be able to shrink the chip in the future on a 65nm or 45nm process...

Maybe I'm crazy...but why wouldn't Nvidia thought of this? I'm sure they have...maybe that's what all this dual-core rumor rumblings have been about.

Can any devs give me a wink or something?

This would be a very interesting step for Nvidia to take and a welcome suprise
 
barnak said:
Does Fouad have a source to his claims?

Yeah, the same guy who informed them that Cell was going into the PlayStation4 instead of PS3 since, "Sony don't seem to have the amount of money needed to develop the super design, yet." That roll-eye icon certainly had it's uses.
 
Shinjisan said:
That's not true imo.
Sony's marketing strategy next year will be totally focused on convincing people that next generation starts with PS3 and Xbox360 is already an obsolete product (no HD movies,no 1080P,worse graphics).Upgrading specs will make things easier for them.


Yeah, I think this is the angle of attack Sony will take with the PS3. Just by showing some CGI target videos at E3, resulted in the press declaring the PS3 more powerful. Just wait until they start showing the press Blu-Ray movies encoded for 1080p and games running at 1080p. Games running at 1080P is if they can provide enough bandwidth to the RSX.

Really the achilles heel of the PS3 right now is bandwidth for the RSX. HDR and AA will gobble up a lot of bandwidth. Sony once already teamed up with Rambus by using XDR for CELL. As previously pointed out in this thread, there is a big pitfall by going to a 256bit bus when it comes to longterm cost reduction. So either lots of eDRAM or some type of Rambus 128bit memory controller is needed if Sony plans on making the PS3 eclipse the XB360.

As far as I know we still haven't seen CELL run with Transmeta's Longrun2 technology, which should reduce heat and power consumption. I wouldn't underestimate Longrun2's impact on CELL.
 
ROG27 said:
Hmmm...has anyone ever thought that they might split the 300 million transistor G7x type core up into two seperate 150-200 million transistor cores for the RSX, each with it's own 128-bit memory interface.
You always have drawbacks with two chips. If they each have a 128-bit bus to memory, then the memory is disjoint, and each chip has its own memory. Therefore you'd have to duplicate everything on both chips, will have problems with render-to-texture and using that data on both chips or in future frames, etc. Add to that the cost of extra busses, motherboard complexity, an additional chip package and socket, etc.

In short, no, this is an extremely remote possibility. It won't happen.
 
ROG27 said:
keeping with trhe topic at hand...
There's little to no benefit in going "dual core" for a GPU like there is with CPUs. Like already mentioned, it just leads to duplication overhead of data, render to texture issues and other problems.

While some might argue that SLI on PCs gives a speed boost, that is true, but at a very high price in money and resources.

The bits that makes a chip go faster by adding a second core with its own memory and everything is much better added to just ONE chip, so that any issues coordinating the two separate chips are avoided completely. SLI on PCs mainly appeared because it could, not because it was an intrinsically good/smart idea etc.
 
plausability is in question???

fouad said:
The PS3 will launch in USA and Japan in JUIN 2006 ( just after the E3 2006 ) and in europe in September 2006. Because sony is not ready for a march 2006 launch.

The RSX of PS3 will run at 600 MHZ, synchronised with the GDDR3 memory running also at 600 MHZ but at 256 bit.

The CELL will run at 3.4 GHZ, synchronised with the Rambus ram at 3.4 GHZ.

Fight Night will be a launch game for PS3 in juin 2006, with a new Tekken.

Motor storm will launch in fall 2006.

first playable PS3s for the public will be shown at E3 2006, allowing gamers playing demos of fight night and tekken.

you forgot the add an extra cell processor...

double the amount of RAM...

there are 2 GPUs in SLI...

and we can't forget about those extra usb/ethernet ports :D

...

...

but if it turns out to be true...

then good for them :)
 
Thread closed: baseless rumors

Closed, this thread is.

Posting specualtions as such is allowed, posting "rumors" without any credible source backing them, is not.
 
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