By layers, I presume they mean levels of abstraction from the hardware. Thinking about the Amiga, you could write software that used the OS system calls to the graphics, or bypass the graphics and code to the metal. When the next-gen A1200 was released, games written as OS compliant ran okay, but those that hit the metal often wouldn't - so backwards compatibility was a hit and miss afair.
As XBox was really a 'DirectX Box', DX being the interface to the hardware, I imagine they've got emulation of that working very well. This would be the 'one layer'. I question how many devs would stick to DX though, as in a closed system you get most performance from writing straight to the hardware and exploiting any peculiarities. Certainly the best games I'd have thought would need a lower level of hardware emulation.
So by layers, I agree with jvd. One layer (out of the box compatibility) will be games using DirectX and the system APIs. Layer 2 might be some direct hardware poking, which'll need a bit of tweaking to address the hardware differently. Layer 3 could be hardcore metal-thrashing. These games would need some rewriting which is why they'd stick to only the most popular titles.
I guess it'll be just like the A1200 days to see what works and what doesn't, though I would expect (or rather hope for) a degree of improvement from the original.
As XBox was really a 'DirectX Box', DX being the interface to the hardware, I imagine they've got emulation of that working very well. This would be the 'one layer'. I question how many devs would stick to DX though, as in a closed system you get most performance from writing straight to the hardware and exploiting any peculiarities. Certainly the best games I'd have thought would need a lower level of hardware emulation.
So by layers, I agree with jvd. One layer (out of the box compatibility) will be games using DirectX and the system APIs. Layer 2 might be some direct hardware poking, which'll need a bit of tweaking to address the hardware differently. Layer 3 could be hardcore metal-thrashing. These games would need some rewriting which is why they'd stick to only the most popular titles.
I guess it'll be just like the A1200 days to see what works and what doesn't, though I would expect (or rather hope for) a degree of improvement from the original.