Latest on Xbox 360 backwards compatibility & pricing

graphics processor chipset

Isn't the term 'chipset' intented to desginate 2 or more microchips designed together to preform a specifc task and hence not an approprate term to be used to refer to the NV2A used in the orginal Xbox?

As for the info, nothing really interesting as far as I am concerned. I just want to know if the thing will let me play Halo2 at 720p with plenty of AA and AF.
 
Becuase it is a single chip? I mean you could call it a plethora of chips as well, but that isn't what it is.
 
kyleb said:
Becuase it is a single chip? I mean you could call it a plethora of chips as well, but that isn't what it is.
Well they refer to the northbridge of a mobo a chipset . I.e what chipset are you running ? I'm running an nforce 2 .... See where i'm going ?
 
I'm pretty sure that it is the northbridge paired with a southbridge on a motherboard that is clasified as a chipset, while each in their own are simply chips.
 
kyleb said:
I'm pretty sure that it is the northbridge paired with a southbridge on a motherboard that is clasified as a chipset, while each in their own are simply chips.
well they still call the nforce 3 a chipset .... soooo ?
 
Putting aside the chipset discussion, what do you guys think about the article? IMO, this confirms the 360 isn´t simply emulating Xbox. If that were the case, then there´s no reason why Xbox games would be BC by "chunks" of games instead of the entire library being playable from the start.
 
I don't understand what they mean by layers...

Onions have layers. So do Ogres. Green Ogres, in particular. :?
 
Alstrong said:
I don't understand what they mean by layers...

Onions have layers. So do Ogres. Green Ogres, in particular. :?
i think mabye they mean how close thy got to the hardware ?

Like no layers would be using the api then 2 or 3 layers would be the cpu to the metal but not the gpu or something like that ?
 
Alstrong said:
I don't understand what they mean by layers...
Ring 0, 1, etc., perhaps? I don't really know.
It seems really odd that the emulator cannot handle this situation.
 
Anyway....................Back on Topic...........

This is very good news. I can't wait to play Jade Empire/ROTK at 720p and 4xAA!! :)
 
Yeah, assuming it can, they havn't rightly explained if backwards compatiblity will provide higher resolution and AA yet.
 
kyleb said:
Yeah, assuming it can, they havn't rightly explained if backwards compatiblity will provide higher resolution and AA yet.

Can you see any 3D data not getting passed through the eDRAM? Whether the game is new or old, it's gonna have to be 2xAA at the least.

Increasing the resolution is a different matter, but very doable. It has no bearing on the original coding, but would instead be limited by the emulator efficiency.

If an old Xbox game running with 480p in a 4:3 ratio had it's resolution increased to 720p, it would still be running in a 4:3 ratio and would not be running in widescreen as most people think. Instead it would have 960:720p resolution.

What I would really like to know is which games have dual and single-layer coding? But it's probably under NDA.
 
BC explanation is too vague to make sense...

games written in a single layer(management assumes that this is a large percentage of Xbox games)
'Management assumes' - looks at millions of Dilbert strips.

company intends to create software “patches” (i.e., separate emulation programs) for top-selling Xbox games written in multiple layers
Who? MS or the development studios?

Any resident dev enlighten us on the technical feasibility of such a proposal? As of now this still does not feel encouraging, half-sounding like a ruse to get analysts to submit encouraging reports.
 
Seems that ERP (or was it Deano?) was right about the NV2A specific features giving MS the most trouble in terms of emulation.

And here I was thinking that the 733 x86 emulation would be the hardest part. How are they managing that btw? No common emulation technology (think Project64) has come close to the efficiency that would be needed for that task, afaik. Especially on multi-core chips.
 
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