Exactly Phil, I'm in total agreement here. The myriad of ways a developer can extract performance from a said architecture is largely dependent on the devs. proficiency, creativity, art assets, time, budget, etc. Their opinions are formulated by their chosen method that gave the programmers their desired, or produced the most ideal results for what they were attempting to acheive. It is simply a variable/s, no two studios will have an exactly identical way of addressing or optimizing code, attempting to circumvent a bottleneck, the most efficient way of utilizing all available resources & architectural assets, etc.
There is no one developer's numbers claim to swear by, or programming methods for that matter. This is no disrespect intended towards ERP, (as I definitely respect him & his technical expertise) could he have created RSIII, MGS3, RE4, Halo, MP, GOW, etc.? Conversely, does that make any of his preferred programming methods any less viable on the projects he has worked on? He is obviously under NDA, but his programming opinion is by no means an industry standard. (as I'm sure he would agree) While certainly the hw will present technical hurdles that simply cannot be overcome, performance extractions vary greatly across the board for the aforementioned reasons.
There is no one developer's numbers claim to swear by, or programming methods for that matter. This is no disrespect intended towards ERP, (as I definitely respect him & his technical expertise) could he have created RSIII, MGS3, RE4, Halo, MP, GOW, etc.? Conversely, does that make any of his preferred programming methods any less viable on the projects he has worked on? He is obviously under NDA, but his programming opinion is by no means an industry standard. (as I'm sure he would agree) While certainly the hw will present technical hurdles that simply cannot be overcome, performance extractions vary greatly across the board for the aforementioned reasons.
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