Avatar = the new Toy Story. Has anyone managed to match Toy Story in a computer game yet? It's been ten years now since those initial claims....
ROTFL
Avatar's quality is not based on tech, but on the sheer number of man-months poured into the CG characters and their animation. No video game can afford that amount of resources, especially for as much animation as a game has compared to a 2-hour movie.
ROTFL
Avatar's quality is not based on tech, but on the sheer number of man-months poured into the CG characters and their animation. No video game can afford that amount of resources, especially for as much animation as a game has compared to a 2-hour movie.
Avatar = the new Toy Story. Has anyone managed to match Toy Story in a computer game yet? It's been ten years now since those initial claims....
Have you watched this video? It seems face capture technology was quite important here, and it does combine face and body capture.
Err, why not? Off the cuff I imagine some game budgets are getting pretty big...such as LA Noire for one. Wasnt Killzone 2 rumored at 100 million or something? Sure GTA 4 was really high too. Just saying, not an order of magnitude difference there.
But taking it purely from a motion capture tech standpoint, there's merit to Cage's remark I think, which is purely intended to refer to the quality of fully body and face motion capture.
Avatar = the new Toy Story. Has anyone managed to match Toy Story in a computer game yet? It's been ten years now since those initial claims....
How many visible polygons and pixelated shadows did you see in Toy Story? Including Slinky's spiral? As a general 'look', yes, we could say certain benchmarks have been reached, but if we are serious about making comparisons, games are still a long way from CG quality and it's silly for the games industry to keep making such impractical comparisons. Faultless objects in a complex world with varied textures still doesn't exist. The memory and processing requirements are still beyond what's capable. It's worth noting that TS was rendered over months on about 300 100MHz SPARCs, rendering one frame every 45 minutes. To get that to 30 fps for a game, you need an increase of 81,000x. That may be possible in the latest GPUs although RAM issue could be very limiting, but not in any of the current consoles. And certainly not in the PS2 or XBox or any other device that's claimed equivalency. So basically it's a silly claim! We still haven't got Toy Story quality in a game such that it looks like a CG movie. We may be using the same sorts of techniques, but scaled down in terms of complexity, image quality, and variety.I thought Ratchet and Clank TOD's cutscenes came pretty close imo, LBP2 is even closer.
How many visible polygons and pixelated shadows did you see in Toy Story? Including Slinky's spiral? As a general 'look', yes, we could say certain benchmarks have been reached, but if we are serious about making comparisons, games are still a long way from CG quality and it's silly for the games industry to keep making such impractical comparisons. Faultless objects in a complex world with varied textures still doesn't exist. The memory and processing requirements are still beyond what's capable. It's worth noting that TS was rendered over months on about 300 100MHz SPARCs, rendering one frame every 45 minutes. To get that to 30 fps for a game, you need an increase of 81,000x. That may be possible in the latest GPUs although RAM issue could be very limiting, but not in any of the current consoles. And certainly not in the PS2 or XBox or any other device that's claimed equivalency. So basically it's a silly claim! We still haven't got Toy Story quality in a game such that it looks like a CG movie. We may be using the same sorts of techniques, but scaled down in terms of complexity, image quality, and variety.
Probably when the developers said that, talks only of general 'look' , the most of gamers are not interested of real numbers.... I mean, imho, toy story has passed in this generation from the first gears of war... obviously talking only of the look...How many visible polygons and pixelated shadows did you see in Toy Story? Including Slinky's spiral? As a general 'look', yes, we could say certain benchmarks have been reached, but if we are serious about making comparisons, games are still a long way from CG quality and it's silly for the games industry to keep making such impractical comparisons. Faultless objects in a complex world with varied textures still doesn't exist. The memory and processing requirements are still beyond what's capable. It's worth noting that TS was rendered over months on about 300 100MHz SPARCs, rendering one frame every 45 minutes. To get that to 30 fps for a game, you need an increase of 81,000x. That may be possible in the latest GPUs although RAM issue could be very limiting, but not in any of the current consoles. And certainly not in the PS2 or XBox or any other device that's claimed equivalency. So basically it's a silly claim! We still haven't got Toy Story quality in a game such that it looks like a CG movie. We may be using the same sorts of techniques, but scaled down in terms of complexity, image quality, and variety.
Money ready and waiting. Think i want to see some review scores first though.
New is that it takes up 3 discs - so it's sort of a proof that they're really streaming all the facial performance from storage, frame by frame.