Thought I should update this thread.
Played the demo.
Visually, the demo is nothing special. It may even look like a (higher res) PS3 game to the casual eyes.
The camera is also fixed from section to section.
What I like about the demo is that the gameplay is robust. When the enemies spotted me, I get the sense that they were out to get me. I played against about 6-7 enemy types that work together loosely. The full game should have more.
The normal difficulty seems about right. I had to retry a few sections. The checkpoint for some sections are longer, so I had to be careful not to die.
Overall, it feels like a game I could pick up and play quickly and repeatedly. I kinda miss this type of games since I am a lot busier these days. No time to explore and investigate, or wait for story to brew.
It looks like I have some special moves. In the ice level, the player could start a whirlwind. The effect is definitely more weighty and "real" compared to the PS3 one in R&C. The dude who activated it accidentally was able to bend the path of a rolling rock.
The disperse and gather particle effect was instant. You'll use it to navigate tight spots or secret passages in the demo.
The control is tight. I was able to mix moves quite naturally (e.g., double jump and dash).
*If* the real levels are well designed, this may actually be the game I play most often on PS4 -- just because it's quick-to-get-into and engaging.
Played the demo.
Visually, the demo is nothing special. It may even look like a (higher res) PS3 game to the casual eyes.
The camera is also fixed from section to section.
What I like about the demo is that the gameplay is robust. When the enemies spotted me, I get the sense that they were out to get me. I played against about 6-7 enemy types that work together loosely. The full game should have more.
The normal difficulty seems about right. I had to retry a few sections. The checkpoint for some sections are longer, so I had to be careful not to die.
Overall, it feels like a game I could pick up and play quickly and repeatedly. I kinda miss this type of games since I am a lot busier these days. No time to explore and investigate, or wait for story to brew.
It looks like I have some special moves. In the ice level, the player could start a whirlwind. The effect is definitely more weighty and "real" compared to the PS3 one in R&C. The dude who activated it accidentally was able to bend the path of a rolling rock.
The disperse and gather particle effect was instant. You'll use it to navigate tight spots or secret passages in the demo.
The control is tight. I was able to mix moves quite naturally (e.g., double jump and dash).
*If* the real levels are well designed, this may actually be the game I play most often on PS4 -- just because it's quick-to-get-into and engaging.