L. Scofield
Veteran
Love it. Casting shadows would be better thoughNext-gen smoke. Take that, Killzone!
Love it. Casting shadows would be better thoughNext-gen smoke. Take that, Killzone!
Next-gen smoke. Take that, Killzone!
If you saw in the trailer when Knack does a jump-then-pound attack and the entire of his body goes flying along with a ton of dust... That is probably what we can expect.
It happens more than once in video during the conference, though is only pictured once in the trailer.
Also the point near the end of the trailer where Knack 'sheds' his knick-knacks, that will probably be a regular thing too.
Story
- One scientist created main character Knack
- Goblins and humans have lived alongside each other peacefully
- However, the Goblins have been living in rugged rural areas
- Goblins obtain advanced military vehicles including planes and tanks
- Team is asked to find out how they obtained the tech and eliminate the thread
- Team consists of some humans as well as Knack
Gameplay
- At the beginning of the game, Knack is simply a small robot
- Knack can grow larger by joining together with small crystal-like objects
- Up to 5,000 shards can be “added” to Knack
- Can grow 30 feet tall
- Invisible force holds the objects together
- This additionally lets Knack become small and dodge different security systems such as moving lasers
- Collect “sunstones” to unlock moves
- Can unlock a shockwave melee atack that is used heavily in combat
- Mix of platforming and fighting against dozens of enemy types
So does this game use unreal 4 or not?
That stuck into my brain as well actually, that it uses UE4. I thought it was smart to do so, as it would help make sure that Sony knows UE4, and pressures Epic early in the generation to get the right optimisations and such in there, much like Microsoft did with Gears of War (but now seem to have banked on doing so with CryEngine 3).
That stuck into my brain as well actually, that it uses UE4. I thought it was smart to do so, as it would help make sure that Sony knows UE4, and pressures Epic early in the generation to get the right optimisations and such in there, much like Microsoft did with Gears of War (but now seem to have banked on doing so with CryEngine 3).