D
Me too. The main character is underwhelming. I see this as a tech and gameplay showcase game.
I think Sony should push the spectating + "Let me help you play" angle further.
How about let the user forfeit their trophy tracking, and change the game on the fly ? e.g., Can't get over this boss after 17 tries even with friend's help (due to lag) ? Use Knack's god hand, grab the boss, and throw/edit it out of the game. Then continue.
It would allow me to play with the kids and other casuals in a very short time, and still enjoy gaming tremendously.
The thing that intrigues me most about knack is it's Mark Cerny's game, it's hard to find a game he's been heavily involved in that wasn't a lot of fun.
I didn't realize Cerny was working on this. Did he say that? I must have missed it/not paying attention.
I liked that the game is coming from Sony Japan Studio, that's what they have been working on for so long...
Same here. His credentials were quite good in the presentation and I expected another person -someone similar to Phil Harrison, don't ask me why, it crossed my mind before Cerny came to the fore- to give us the technical details of the console.Didn't realise who Cerny was to be honest, but looking at his Wikipedia page (I know....) seems he's been involved in games that I've really liked since the PS1.
Crash, Jax and Daxter, Ratchet and Clank, Uncharted.
Didn't realise who Cerny was to be honest, but looking at his Wikipedia page (I know....) seems he's been involved in games that I've really liked since the PS1.
Crash, Jax and Daxter, Ratchet and Clank, Uncharted.
I didn't realize Cerny was working on this. Did he say that? I must have missed it/not paying attention.
I liked that the game is coming from Sony Japan Studio, that's what they have been working on for so long...
Puppeteer and now this? I'm very happy with their output now.