That's birthing it. They did that.
Curious differentiation you make with that statement, you got me there.
Gotta say birthing also means supporting though, which they had to do after birthing it. Anyways, to me this is just another.... VirtualBoy? now.
That's supporting it, and that's where MS abandoned it. They created it and then left it to fend for itself. You simply can't do that with a new product you want to establish in a big way. It needs constant development and promotion. Perhaps the modern era of quick, explosive fads has rubbed off on MS and they if something they try doesn't reach immediate, wide-stream success, they consider it not worth anything?
Perhaps...
This greatly written article explains it well:
....Kinect was innovative, expensive and deeply flawed, which is why it was an opt-in product.
It required people to talk to an inanimate object, something which is arguably still deeply embarrassing to do in anything other than your own company.
http://www.mirror.co.uk/news/techno...e-shouldnt-kinect-first-3546553#ixzz31otblWBF
I thought it could make it in the end, but it didn't. It'd take some extra time.
Patience is indeed a virtue.. just hard to practice.
Nintendo has infinite patience, just way too much, but they have backbone. Microsoft try hard to be straightforward but they lack the backbone Nintendo have.
They probably have more to lose than Nintendo if they don't listen to consumers, or it's simply that they don't have the luxury to be rejected by 3rd parties --which Nintendo seems to be fine with.
If the social feedback from the gamers had been hugely positive, would they have spent more on developing it, but instead listened to the wrong people and reacted?
Kinect was a key differentiating factor for the Xbox One, and I appreciated it went against the bee hive mentality.
But the feedback you talk about was going to be brutal against it. It was functional but it wasn't finely tuned. -voice commands worked well for me for the most part, but gestures implementation was odd, and I always forgave that just because of my almost infinite patience morals-.
Core gamers are somewhat living on great experiences from historic games, so maybe in that regard they are the "wrong" people, but you can't blame them when you focus on Sports and dancing to get them to love Kinect. I hated calling myself a core gamer at times when I read some things about Kinect, but in the end they were right.
Kinect isn't universal, you need space, they'd have to fine tune it to play while sitting all the time if you wanted to. Ideas are cool but like you say, birthing something nice and technologically impressive doesn't mean that you are going to support it well.
It's like having the most beautiful daughter/son in the world but then you realise you can't feed them...
The wrong people were those executives that didn't sell Kinect and forgot the Xbox culture at the same time, which was always the most capable console at launch date.
Their restrictive measures (and I am not talking about the connecting at least once every 24 hours thing, which was to some extent doable for many people --still stupid though) and their attitude of talking like they were presenting the "ultimate device" with an arrogance I've seen very few times, was their downfall.
If those executives looked back at Microsoft themselves, and the Xbox brand the Xbox One idea could have much more personality.
People were sold on the Wii because it was solid and Nintendo had a clear idea in mind, Microsoft executives didn't communicate their ideas that well at all.
Not to mention that while Kinect is unique and different, it is also a byproduct of motion controls, so copying on other people's success isn't always a good idea, especially when the Wii was what you define as an explosive fad.
Why do you think Phil Spencer uses the logo of the original Xbox in his twitter account? Xbox had personality as it was, it didn't need those stupid new chairmen taking over the division. Thankfully, they are gone.
Phil Spencer was a very good pick.