The other shoe drops
http://www.polygon.com/2014/5/13/5713874/more-powerful-xbox-one-kinect
Not expecting miracles, but this is a good thing.
So people who have and use the kinect have worse performance? Unclear on how this would work.
The other shoe drops
http://www.polygon.com/2014/5/13/5713874/more-powerful-xbox-one-kinect
Not expecting miracles, but this is a good thing.
Sony game division just reported losses again
http://www.gamesindustry.biz/articles/2014-05-14-sonys-game-division-reports-full-year-loss
And their execs returned bonuses
http://www.gamesindustry.biz/articles/2014-05-13-sony-executives-to-return-bonuses
Coupled with GDDR5, and an already quite reasonable price, I never thought the prospect of a PS4 price cut anytime soon was remotely reasonable. By the same logic skills, the X1 cut seemed obvious.
I'd say the next likely cut still belongs to MS, or they will go in tandem matching each other. Whether in 6 months or three years. There wont be a lot of room to cut PS4 for a good while, whereas I think MS can go to $349 pretty easily if needed. But a ton obviously depends on sales, MS is greedy, and if X1 is selling comfortably with PS4 after the 399 dust settles, they likely wont do more for a while.
If Microsoft can go to 349 USD easily if needed they wouldn't have sold it at 500 USD in the first place.
So you dismiss what I say and then agree with me that Sony may match the Xbox One price. Huh?
Why? As I see it, PS4 and XB1 are basically the same components with the major differentiator being DDR5 for PS4 and a larger SoC for XB1. I don't know which costs more, nor which will price-drop faster, but I imagine Sony will get cheaper GDDR5 before MS gets a cheaper SoC.PS4 without Kinect should cost to build about as much as X1 without Kinect, really it should cost more.
We aren't going to get an SoC node shirnk any time soon, but GDDR5 price should keep falling, so Sony should be in a technically cheaper sport sooner, I guess. However, there's nothing stopping MS selling at a loss, which is something Sony can't afford to do, so we could see a forced price drop on XB1 before PS4 for competitive advantage. Price is about the one place MS can compete with a notable advantage.We aren't going to get a node shrink for a while, $299 is likely a pretty intractable target for now and it's the next meaningful cut.
I don't see any reason to expect a node shrink for cost savings:
Doesn't that kind of say that if you stay at the 28nm node your SOC will see a 33% reduction in cost over a three year period.
Do those charts factor in yields? Both PS4 and X1 SOC's are very large and with a shrink, the smaller chips should yield much better (on a mature process) so even if cost per gate is more, you may be able to get substantially more usable chips of a wafer so the net cost maybe less.
I would say the net cost savings (or lack of) is probably very design specific. It might not make sense to shrink a small chip that's yielding very well to a smaller process, but as chip size increases I think it makes sense to do so.
I assume the only way is some kind of clear delineation now that "THIS GAME WILL NEVER USE ANY KINECT" (or allow any Kinect commands??) versus "This game will". Go the former route and you're afforded more power.
I guess, thinking, that could have been done just as well when Kinetic was mandatory. More likely this is something that was ongoing and Mehdi simply was asked about it now, rather than actually related to dropping Kinect from an SKU.
I agree though I didn't think of your statement. This small statement was said to Polygon and then picked up and even more salaciously titled by Eurogamer.
Thinking, it's probably just their already announced efforts to reduce Kinect overhead rather than anything new.
Not specific to this thread but I do wonder how dependant both Sony and Microsoft are on AMD for die shrinks, i.e. whether this is something they themselves can lead on and arrange with fabs or if it requires AMD involvement.Considering the indications being given by AMD and Nvidia that TSMC's 20nm process will not be price/area competitive with the existing 28nm one until sometime during 2015,
Not specific to this thread but I do wonder how dependant both Sony and Microsoft are on AMD for die shrinks, i.e. whether this is something they themselves can lead on and arrange with fabs or if it requires AMD involvement.
Unless, Kinect isn't being used by any devs meaningfully anyways and there's no point in shoving it along anymore. ut I don't buy that either. MS wouldn't throw it in if they didn't have a clear idea of what could be done with it. As for voice commands, one needs only a mic for it, as shown by TR on the ps4, not a whole pricey kinect.
Microsoft's corporate war chest may be substantial but that doesn't necessarily mean Satya Nadella will allow the Xbox Division to dip in to subsidise its operations. We know Sony's gaming division had a good year except for the costs of launching PS4 which resulted in an overall loss and I assume Microsoft's Xbox Division will have faced similar launch costs, if not more because of Kinect 2 - not to mention being part of the Devices division that had to write off a ton of Surface tablets last year. So throwing more money to "win" a market unless you have guaranteed returns, is probably not something that a CEO would just sign off on.However, there's nothing stopping MS selling at a loss, which is something Sony can't afford to do, so we could see a forced price drop on XB1 before PS4 for competitive advantage. Price is about the one place MS can compete with a notable advantage.
Except they're now making Kinect a liability. Use Kinect and get a worse game experience. That's probably better for the XB1 as a games platform, but Kinect can't really be much deader than as something you attach to your console and drain its framerate. It'll become more like EyeToy. I suppose there'll be those who run the XB1 based on the original vision and value the use over the performance gains of removing Kinect, but the idea of Kinect-enhanced games is well and truly over.
Shortbread said:http://kotaku.com/kinect-cut-could-lead-to-two-interesting-xbox-one-devel-1575767624
Good points here. Less need for the default system resources to still be in place for Kinect processing reservation. Also, announcing now to ensure the E3 story is about games rather than having something like this to sidetrack it.
This would make sense if there wasn't a current XB1 Kinect user-base. What will they do with current users, or future users purchasing Kinect bundleds? If resources go away, doesn't that essentially kill the Kinect? The "resources" (reservations) were in place for a reason...
Or am I missing something from your statement?
It is funny the same thing is happening with Kinect as DRM...