dragonelite
Veteran
Kinects sports trailer
http://www.youtube.com/watch?v=MpIVO4Errzk
http://www.youtube.com/watch?v=MpIVO4Errzk
Oh, those whacky Japanese! What other nation would come up with something so bizarre and ridiculous! (*cough* *cough*. Ahem.)
You don't need depth sensor for that game though.
But how accurately is it actually doing this? After a few hours of play, by which time I was knackered, I found I could achieve those "NICE!" and "FLAWLESS" assessments with the most half-hearted arm movements. I even tried performing a song with my feet rooted to the spot and found that while my numbers were down, I managed to rack up a pretty good score.
Just as I expected, unfortunately, which takes it off the system seller list of 1 for me. I think overall though Microsoft should be pretty happy with the review scores. Particularly Kinectimals is doing well.
Each difficulty level builds on the dance moves of the previous routine and the hard level material, once you unlock it, is genuinely tough stuff. I love to dance and I'd consider myself moderately able, but some of the moves in the hard routines were a serious challenge for me to pull off.
I was impressed at how well Kinect and Dance Central read my body movements. One move made me raise my arms up in true robot fashion, bend forward at the waist, and then sit down in the air. I was originally frustrated at this move because the game wasn't registering my motions properly and I kept missing that portion of the dance. I thought it was Kinect's fault, but as it turns out I just wasn't bending at the waist far enough. This punctuated my realization that Dance Central offered legitimate dancing, though there are times when you'll pull off a move well and it just doesn't register. But for the most part, you really have to get moving if you want to master a routine and you can't fake it -- lest you want a crappy score.
Same here, I think thqt the last part of the Kinect Eurgamer review pretty much sum-up the idea I have about it. It looks like a greant but expensive toy for kids and "super casual" gamers.Based on the early reviews I'm not feeling Kinect too much right now. I was intrigued with the menu navigation and voice navigation stuff, but it sounds more clunky than just using buttons right now. There's also no particular game that seems worth it.
I think maybe at 99 or 69 bucks it would have been a lot more compelling. Of course, that's me, a pretty much strict definition hardcore gamer, which isnt really where it's aimed. The reviews I glanced at where the Engadget and IGN ones. Seeing the reviews as a list of scores in the post above though, the reviews are more positive than I had thought.
BTW, one of the coolest applications of Kinect I heard about somewhere was, using it as a hands free mic for Xbox Live chat, via the directed microphones picking out your voice in a room. Does anybody know, is that actually something you can currently or in the future do with it? The reviews I looked at didn't mention it.
The difficulty is mentioned by Ellie as well, but she says that the difficulty of the move list just changes, not the actual precision of the detection.
I'll grant I'm not being objective about this though - I do like this game and I think my wife would love it, but it's a 200 euro investment and right now I don't even know where I could put it - the Eurogamer first 15 minutes video shows very clearly that the game does really need to see your full body if you want to have a chance at a consistent score, and there isn't a space in our house right now where that is possible (perhaps the dining room if I remove the dinner table and hang a TV on the wall).
I'd much prefer to be able to say "yeah, that looks nice but I'll wait until it gets cheaper or more games turn up" rather than not actually having much of a choice right now.
Yes, it works. Caveats are that you should not have the Kinect near (within 1 foot) of any speakers, and you don't want your volume too high, or you'll get leakage. The higher the volume you calibrate at, the better (to a point, you don't want clipping).BTW, one of the coolest applications of Kinect I heard about somewhere was, using it as a hands free mic for Xbox Live chat, via the directed microphones picking out your voice in a room. Does anybody know, is that actually something you can currently or in the future do with it? The reviews I looked at didn't mention it.