We've utterly failed to convince to Joe Gamer of what native resolution and how inaccurate it is. Is it at all likely that the judge/jury will understand the tech and rule sanely?
"Get me Olivia Pope! RIGHT! NOW!"We've utterly failed to convince to Joe Gamer of what native resolution and how inaccurate it is. Is it at all likely that the judge/jury will understand the tech and rule sanely?
I disagree, its the plaintiff's argument that 's hard to understand for a layman and needs extended clarification and convincing. The defendant just needs to show that, here is what leave the black box, it's 1920x1080p. What happens inside the little black box is black box stuff.eh if the judge is an old fart without a hint of being in touch with technology I doubt he is going to understand the arguments of the defense.
It will all be mambo jumpo jargon.
It is running at 1080p, by the very definition. Every frame outputted is a native unique full 1920x1080 frame. The question that is being argued is that the unique frame is being constructed from individual sub 960x1080 frames. If that is an issue, then as mentioned, other effects that are produced at less than a full HD buffer can not be considered native in the sense the law suit is arguing either.
maybe, gamers will come to understand and focus less on the numbers? Maybe?
That is true, but technically the multiplayer is closer to 1080i than it is to 1080p.There's no clear definition of "native".
My take:
1)Sony said that the game was running 1080p in MP then later said/admitted overtly that it wasn't.
2) Sony could have been transparent from the beginning but it wasn't.
Sony's defendant will so have to prove that Sony/GG did not mean to deceive customers nor lied but simply misexpressed.
I see you have your faith in humanity still in you.Maybe?
That is true, but technically the multiplayer is closer to 1080i than it is to 1080p.
Don't take me the wrong way. I think the lawsuit is truly idiotic.
In the way you just described in the above quote. I'm not sure calling it interlaced is anywhere near the correct description of the method used in KZSF. I actually think it is a pretty inventive way of freeing up the resources necessary to double the frame rate while achieving pretty damn close to a native 1080p output. As posted above the lawsuit is completely unnecessary and in my opinion stupid. So if you feel that I am somehow supporting the idiot filing the lawsuit, I am not. The technique Gorilla is using just seems similar to interlacing in some ways to me. Except on the vertical as opposed to the horizontal. I know it is more complicated than that.The algorithm put forward by Guerrilla gets a geometric color sample from every other column in a frame.
I actually think it is a pretty inventive way of freeing up the resources necessary to double the frame rate while achieving pretty damn close to a native 1080p output.
I know the technique doesn't just automatically double the games frame rate. It allows them to reach the target of 60fps by freeing up resources.It doesn't double the frame-rate.