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You don't need a "high end rig," really. The good thing about PC FPS'es, at least, is that you can constantly tweak them to aim for your own personal--optimal--graphics/performance mix. It's not always that "I must have 60" but rather "30 is just not enough" for some people. Consoles, however, don't really aim for anything but 30 or 60.Dave Glue said:Uh...looking at TimeSplitters2, it's no wonder it runs at 60fps. If you won't accept an FPS that doesn't have a framerate of 60, you're not going to be too happy with most console FPS's, and modern FPS's on PC's that aren't run on high-end rigs.
The game's visuals are quite impressive (especially those cutscenes), but they're also not quite as impressive as MGS2's visuals were for their time. That's partly because MGS2 was the first installment in the series on the PlayStation 2, but also partly because that game maintained a silky-smooth frame rate throughout, whereas this one does not. Granted, MGS3's environments are much more complex, filled with dense foliage, rustling leaves, little scurrying animals, and so on, but all this comes at the expense of a little graphical polish.
pahcman said:MGS3 demo ran at 30fps with quite some slowdowns.
london-boy said:I might not have been in the loop much lately... But... What demo? What link?
randycat99 said:What's the deal with dudes with glowing eye goggles, anyway?
randycat99 said:...and tell me something else, what kind of group of combat posers (in this game) would run around in stark daylight wearing glowing goggles? Isn't that a touch pretentious, or do they think that will scare the enemy just that bit more?