Killer 7 sucks?

StefanS

meandering Velosoph
Veteran
The representative on hand repeatedly mentioned that the game is more focused on story, so the designers tried to make the gameplay as “minimalistic†as possible. What this translates into is a rather strange control scheme. Instead of using the control stick to move your character, you simply push the A button to walk forward, and your character moves through the environment on pre-routed paths. You turn around by pressing B, and when you come to a fork in the road, an NPC, or any object you might interact with, gameplay stops, and a menu comes up for you to select what to do next.

Enemies are invisible, so you’ll have to keep the sound up and your ears open. When an enemy comes near, you’ll hear it laugh. Even though you can see a faint shadow of the enemy’s form, bullets will have no effect unless you first scan it – a process that’s a bit awkward at first, as you’ll need to pull out your gun with R and then push L to scan. Once you see your foe, you can blast away with the A button, and aim for specific weak spots. Enemies can move very quickly, so reaction time and good aim are key to taking them down.

...

At this point, I’m not terribly thrilled about Killer 7. It seems rather awkward and unexciting at first, but Capcom representatives and others that have played more of the game say that the story is much more compelling beyond this first stage. I’ll keep an open mind and hope that’s true of the gameplay too as more characters and special abilities are enabled.

http://planetgamecube.com/impressions.cfm?action=profile&id=753

I was pretty excited about this one. But why the hell did they screw up the control scheme so much? "The representative on hand repeatedly mentioned that the game is more focused on story, so the designers tried to make the gameplay as “minimalistic†as possible" sounds pretty terriffying to me... no gameplay, no substance?
 
Instead of using the control stick to move your character, you simply push the A button to walk forward
Now that's incredible :? Apparently you should think it's more like a kind of point-and-click adventure game, rather than an FPS or GTA like shooter, in the first place.
 
one said:
Instead of using the control stick to move your character, you simply push the A button to walk forward
Now that's incredible :? Apparently you should think it's more like a kind of point-and-click adventure game, rather than an FPS or GTA like shooter, in the first place.

Well, they announced it would something like a rail shooter, but how did the thought that those controls would a good idea ever cross their mind. I mean the PR speak rather seems like an excuse...
 
it seems that this game greatly represent today's games.
the advance of technology allows the developers to try / enhance differnt art style (graphic presentation). However, the basic game play is not advance in the same extent. hope that it's not true in the coming next generation.
I dl xbox HD's video of the games (from their offical web site).
the graphic is very clean and pretty (in most case). However, the game play seems very boring to me. so sad :rolleyes:
p.s. i am using a 720p lcd pj
 
I saw impressions of this a couple of months ago and the person playing it that time loved it. But from his impressions it did sound like it would be a love it or hate it game. Though it could also be one of those games that sound almost pointless until you play it.. personally I'm not interested in it. That may change when I play the game though.
 
Capcom said the color technology for Killer 7 is so advanced that we won’t be seeing anything like it for a while. They spent a lot of time on it (this was an old interview before the next-gen topic came around).
For me, it is a waist to throw away that hard work and chose the exact colors that they did. They game looks incomplete and work-in-progress really. I tried many times but I can’t get over the awful coloring.
Other than that, I don’t know. It has a promising concept (controlling different characters with different abilities). These things are tricky, I’ll wait and see how everything turns out.
 
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