onanie said:
Acert93 said:
It wont be as easy as you suggest. Comparing current PC games and how they run at 1600x1200 is really shaky ground to make this analogy.
This comparison is not so shaky - it is 8% difference, after all.
In questioning the validity of using PC benchmarks, your inclusion of Quake 1 as an example, is perplexing. Today's benchmarks for 7800 are DX9, not DX8 that you suggest people have been using.
1. You missed the point of the Quake 1 example. Basically YOU CANNOT LOOK AT HOW OLD GAMES USE HARDWARE. Just because G70 is running PC games from 2003 and 2004 at 1600x1200 with 4xAA and 16xAF does not mean new games, specifically next gen quality games (note: Sony's render targets at E3 clearly show they are aiming much MUCH higher than D3, Far Cry, or HL2).
Simplified explaination: Just because a TNT2 could play Quake 1 at 1600x1200 does not mean a TNT2 can play Quake 3 at 1600x1200.
Similarly a 6800Ultra could play BF:V (Spring 2004 release) at 1600x1200 with 4xAA @60fps, but can only play BF2 (Spring 2005 release) at 1280x960 with the same settings (and that is without 16xAF, or any new features like HDR). Even though it has 58% less pixels to deal with, a more advanced game takes a significant performance cut.
So your suggestion that the G70 performing well at 1600x1200 validates PS3 performance at 1080p is not as easy or as straight forward as you are suggesting.
2. Most modern PC games are designed around DX7, or in the least DX8. They are not developed to take full advantage of DX9 because they are meant to strip away features to work on older hardware solutions.
So comparing how the G70 performs in HL2 (DX7 with some pretty DX9 shaders added and high resolution textures for DX9 cards) or D3 (built with the DX8 featureset in mind) to how it will perform in SM 3.0+ games is a
non sequiter.
Basically while modern games
support DX9, we wont begin seeing games built around DX9+ features as a baseline until ~2006. UE3 games are an example of games that will use the DX9 featureset as the bare minimum.
Now if a G70 can run, say, the final version of Unreal2007 at 1600x1200 with 4xA 16xAF HDR and all settings on HIGH at 60fps, now THAT would be relevant because Unreal 2007 is a good middle ground of what to expect in first generation console games.
But comparing current gen games on a G70 to how the PS3 will run next-gen quality games is shakey at best.
If your analogy held true we would have enjoyed consoles that could generate HD images in games for the last 7 or 8 years.
You are also assuming a static "install base" for HDTV users, by forgetting to mention also Consumer Electronics Association's estimate of 50% prevalence in american households by 2007 (such enthusiasm from CEA).
Where did I EVER assume such? Never. I never suggested such, so please do not set up straw men arguements I do not believe.
The hard numbers I have seen were 10M HD TVs installed in the US at the end of 2004. 0% supporting 1080p.
And an estimated 15M HD TVs installed in the US at the end of 2005, with a very nominal percentage supporting 1080p.
And if the CEA, by saying "by 2007" the beginning of 2007 (end of 2006) they are looking at a huge uphill battle. Shipping to 35M new homes (which would be like 45-50M total sales due to the fact people with more money do/have bought more than one) in 2006 would be an 8-10x fold increase in sales over 2005.
Even if they mean by the end of 2007 you are looking at a huge increase in sales--and that also means production.
Considering how long HD TV's sat in limbo (they were hyping them big BEFORE the N64 came out... broadcasts were supposed to start way back in the mid 90's!!) and companies have continually over projected HD TV sales and market penetration I would be in the pesimist group.
Over 50M homes in the US in 2007 is very ambitious. That is total sales in the 65M-70M sales range. Call me a skeptic.
Btw, this still ignores that CONSOLES are GLOBAL. HD TVs are almost non-existant in Europe. With no HD broadcasting and HD optical media still not in the mainstream it looks like it could be a while longer also. That fact surely has an influence on the debate. When 30% of the market looks to be out of the HD TV equation almost completely, it makes you re-evaluate your marketing angle.
Even using your "online gaming" analogy, we are comparing 10% of xbox consumers (despite the 215M broadband accounts) against 15% of american households in uptake of HDTV. And you say "HDTV" is less important?
1. I never said it was less important, I am a BIG fan of HD TV.
What I have tried to convey that Online via broadband is a mass market feature this generation, HD TV will be a mass market feature next gen.
2. You over simplify the numbers. Yes, ~10% of Xbox users are on Live. But I gave a number of reasons why that will change. Some off the top of my head:
a. When Live launched 3 years ago broadband penetration was MUCH smaller than it will be by the end of 2005. Just some examples:
US 2003 ~ 25M
US 2004 ~ 34M
US 2005 Projection ~ 40M
World Wide 2004 ~ 165M
Word Wide 2005 Projection ~ 215M
Broadband is on the "upswing" and beginning to hit mass market penetration.
b. The Xbox did not get its first truly "killer" Live app until 2004 (Halo 2).
c. Cause-and-effect. The hardest part of establishing a service is getting the ball rolling. Once you begin getting customers the community grows, and when the community grows is becomes more appealing to consumers.
d. Live was not packaged with the Xbox. Live will be packaged with the Xbox 360. Out of the box, headset included. Online is a major feature designed into the Hardware AND Software.
e. 15% of homes do NOT have HD TVs. ~15M projected HD TV sales by the end of 2005 != 15% marketshare/pentration. That is comparing apples and oranges. The straight off the top numbers would be ~40M Broadband vs. 15M HD TV sales. The major difference being that most homes do not have more than 1 broadband connection, while many homes do have more than 1 TV.
Overall I think you have missed the point of what I have said, the misquotes and mixing up of numbers gives me this impression.
I am not knocking HD TVs.
Anyone on the forum knows that HD is a buying criteria for ME this generation and I very much enjoy HD media.
But issue is separating my bias/preferences as a hardcore gamer, early adopter, and enthusiest from Mass Market Realities (tm). Being able to separate what I like/dislike from market conditions is important when talking about the industry. If you reflect on everything based on your console preference or your own buying needs you will surely misinterpret the market.
That is how I can say that I believe Broadband Online gaming is *now* for the mainstream; and
HD mass market penetration is the *next* gen. That does not mean a lot of consumers wont get to enjoy HD; I actually have stated MORE will enjoy HD this gen compared to Online with the Xbox/PS2.
So I am not downplaying HD; I am just recognizing the fact it is still growing and wont hit the world wide market in full force until the 4th 3D gen.
And this is important to note, as it dove tails directly back to the original debate. Because HD (720p / 1080i) is JUST BEGINNING to get a foothold this gen, why would developers stretch themselves even thinner (1080p) when a marginal % of consumers can support this?
As I originally stated, based on MARKET CONDITIONS, I would expect most developers creating modern/cutting edge games to focus on 1080i/720p. They can, in theory, create games 2x as complex "pretty" at those resolutions compared to 1080p.
A person in the business making position is going to look at the sales and market penetration, and realize that the sweet spot is 720p/1080i. If going for 1080p means sacrificing the visual punch to 98% of the market, well, that is just STUPID business sense.
There wont be enough 1080p TV sales to merit 1080p as a resolution goal for most cutting edge games until next gen. That is, assuming, the Hardware can even handle a cutting edge game with AA, AF, HDR, and all the other bells and whistles of a cutting edge game at 1080p.
That said some games that are less GPU intensive will support 1080p. But that is neither here nor there when discussing next gen quality software.