Edge said:If you really believe that, then get yourself a X360, while the rest of us get a PS3.
OK
Edge said:If you really believe that, then get yourself a X360, while the rest of us get a PS3.
Dude, look above... That's already going on IN THIS VERY THREAD!Edge said:What's next? The PS3 has too many network ports, and/or too many USB ports?
PARANOiA said:Edge said:If you really believe that, then get yourself a X360, while the rest of us get a PS3.
OK
Imagine if KZ was running in 1080p and sold 5 million copies.
Tap In said:Nobody is arguing that 1080P is not a nice option (well at least I'm not) but is it feasible to make most games on the PS3 at 1080P
THAT is my question, yet nobody has given a definitive answer. If the devs can not easily produce well playing/looking games at 1080P then the whole fact that the output device supports it is moot. That is why 720P seems like the most productive choice. Xenos can do 1080P also but MS choose to have the output device not support it.
Acert93 said:It wont be as easy as you suggest. Comparing current PC games and how they run at 1600x1200 is really shaky ground to make this analogy.
in games that are not complex at all in regards to shaders . Do you expect half life 2 lvl shader complexity in next gen console games ?This comparison is not so shaky - it is 8% difference, after all
Even using your "online gaming" analogy, we are comparing 10% of xbox consumers (despite the 215M broadband accounts) against 15% of american households in uptake of HDTV. And you say "HDTV" is less important?
And we don't know how well PS3 handles 1080p in the first place!
Qroach said:I htink a lot of people here don't understand the argument.
3roxor said:And we don't know how well PS3 handles 1080p in the first place!
Looking at the G70 benchmarks you can see that for the RSX going with 1080p will result in a VERY minimal drop in framerates.
But those resources at 1080p = AA at lower levels, so they're not 'wasted'. Alternatively HS could be written for 720p and written to have 2x SSAA...
Less work per pixel . Less creatures on screen at once , less complex lvls and deisgnsI'm rather skeptical as to what sacrifices have to be made to support 1080p vs. 720p. What difference will be noticeable in the shaders or poly counts? And we don't know how well PS3 handles 1080p in the first place! For all we know, 1080p on PS3 looks 10x better than 720p on XB360!
Johnny Awesome said:Qroach said:I htink a lot of people here don't understand the argument.
Tell me something I don't know. :?
Qroach said:I htink a lot of people here don't understand the argument.
If your GPU supports MSAA at HDR. But regardless of the costs, the question is does it matter? Are the visuals at 1080p on a PS3 that much inferior to 720p images that devs would be better off supporting the lower res?jvd said:But those resources at 1080p = AA at lower levels, so they're not 'wasted'. Alternatively HS could be written for 720p and written to have 2x SSAA...
Err you can most likely do 4x fsaa at 720p for less performance than going to 1080p .
Having seen HS I can't say I'm desperately disappointed at a lack of creature on screen At the moment you're only specualting that 1080p will look worse and so it's a waste of time, but maybe that's not the case? if it's a choice between 10 baddies at 1080p and 20 at 720p, I'd hate to see 1080p used. But if it's a difference between 500 and 600 baddies, who cares?!Less work per pixel . Less creatures on screen at once , less complex lvls and deisgns
But it's not wasted as you called it. Maybe it could be used more efficiently, but if the games still look amazing at 1080p, how much more difference would it make targetting 720p instead. Lets take HS as a real-world example. What could be done differently to beneft that game now if they dropped from a 1080 image? Especially when the game engine has been expanded to fully use the Cell.You need more of all kinds of power for 1080p over 720p . There is no getting around that .