Totally fact. I mean, how could it be anything else but factual?
(If by "factual" one means "utter insanity.")
(If by "factual" one means "utter insanity.")
Why does a 480p game require less effort than a 720p game? Most artwork is created at high res and downsized for the target platform, in complexity and image size. Shrinking to 480p or 720p in the last step makes no difference to the effort that goes into content creation.scooby_dooby said:Developers have a bottom line, they are running a business, if a 480p game requires less work, less resources, has a shorter timeline
Right, my bad. (Of course there are rumors of it being "within 12 weeks"--though I don't put much stock in that.) But DOA4? PGR3? Seriously... 5x?Oda said:I specifically stated 360 launch title -- Gears of War will not release until after the PS3 launch, I guarantee it.
scooby_dooby said:Bobbler said:But why do they need to make a minimum standard? Consoles have never needed it before and developers have always stuck with the resolution of the era (320x240 for ps1/n64/etc, 480i/p for ps2/xbox/gc era, etc). It would be unprecidented if this generation developers decided to still use 480p when 720p is the defacto standard (regardless of if a company pastes the word standard on it).
Who says it's the defacto standard, you? 95% of the world are using 480i displays. Some great logic, 720p is the "defacto standard" becaue bobbler says so, therefore there is no need to have a standard because every game will simply be 720p or higher. Pretty convenient.
I guess the fact PS3 has no HD standard is completely meaningless!! Wow, that's a great excuse...err..i mean logical argument.
No, that's just your own assumptions of my position.
I said the reason MS can "get away with" this is becaue they aren't FORCING dev's to take a performance hit to meet some standards, potentially driving away Dev's. The RSX WILL take signifigant hits with AA on some games at 720p, therefore Sony didn't want to force this onto Dev's. MS engineered a chip that removed this performance hit, therefore ALLOWING them to force dev's to support the standard. Now do you understand?
At no point did I ever say the X360 will be more powerful. But it's a simple fact that the EDRAM affords it some advantages, one of which is allowing x360 to demand 720p as it won't take huge performance hits with AA turned on.
The problem with that thinking is this generation the resolution was, for all intents and purposes, 480i/p as the defacto standard. This next generation is HD -- whether you have the word standard pasted on it or not. No developer went with 320x240, so they didn't opt for lower resolution -- they opted for the 'standard' resolution of the generation
The problem with your thinking is 720p is not the "standard", 95% of the world has Tv's only capable of 480i, you're making a statement that is nothing more than your own opinion "This next generation is HD" says who? you?
Game Developers wil be the ones to decide what reolutions target the greatest portion of their desired demographoics, weigh that against expenses required and potential revenues, and then make the decision on which to support.
Consumers will decide whether high-def resolutions end up selling games, and develoipers will use that information to make future decisions. If supporting 720p or higher shows little to no impact on bottom line sales, why would Dev's support it if they don't have to? Simple to LOSE money? I don't think so.
Developers have a bottom line, they are running a business, if a 480p game requires less work, less resources, has a shorter timeline and looks good on 95% of their customers TV sets, who are you to say they will support 720p because it's some sort of psuedo-standard for next-gen gaming?
Unless the graphics and effects they want to use are too complex/advanced to run smoothly at 720p.
Wouldn't this then force the decision of reducing resolution at relativley low cost, or spending more money re-writing code to be more efficient? What about with a looming deadline?
Every situation will be different, but they would have to weigh the potential revenue losses from not supporing true HD, against the expenses required as well as time available.
All I'm saying is if it's left up to the Dev's there probably will be quit e afew that don't meet the HD standards, and as an HD owner I wish it was required. That's totally selfish however it is a purchasing consideration for some HD TV owners who want to get the most out of their multi-thousand dollar purchase.
Oda said:And while I may not be planning on getting a 360 this year or likely next, that doesn't mean I want to see the machine fail or what have you. It's just I've been amazed at how underwhelming every single thing we've seen so far has been, and I swear, if I hear another quote from MS about how underpowered the Alpha kits are I'm going to hurl (doesn't anyone find it funny that at first the kits were 50% of full power, then only 33%, and now in Bach's latest interview he states 25%... It's all pure BS and blatant damage control).
scooby_dooby said:On the crippled G70 Splinter cell went from around 120fps to ~56fps with 4xAA + 8x AF, at just over 720p levels(1280x1024).
The games coming out in the next 2, 3 or 4 years will be much more intensive than SPlinter Cell: CT, and CT is already showing huge performance hits with AA at ~720p resolution.
Anywyas, my point is 720p is not as painless as you make it seem, and there will be some games where the dev's simply choose to only support 480p as the performance costs and extra man-hours required to use 720p simply will not be worth it.
As for MS and Sony proclaiming the HD era, that's well and good, but they dopn't make the games, and they don't buy them either, so Developers and Consumers will decided whetehr 720p becomes a "defacto standard" on the PS3 not you.
Bobbler said:So then you concede that those games won't even be possible on Xbox360 (because making a 720p game may be too much for a given company) and therefore won't exist? In the name of HD resolutions, that is a pretty painful loss.
scooby_dooby said:On the crippled G70 Splinter cell went from around 120fps to ~56fps with 4xAA + 8x AF, at just over 720p levels(1280x1024).
The games coming out in the next 2, 3 or 4 years will be much more intensive than SPlinter Cell: CT, and CT is already showing huge performance hits with AA at ~720p resolution.
...because somehow the PS3 wouldn't be able to scale down correctly, despire TV's themselves scaling up and down innately as well?Qroach said:I think what microsft has done is take the work out of the developers hands with supproting multiple resoloutions. you support one res, the hardware will scale down to smaller res or up to big to the biggest res.
Sony's non standardized approach will lead to many developers supporting lower resoloutions, and/or only supporting certain resoloutions (like the current xbox).
Shifty Geezer said:Mmmmm, tech reporters. Smart as paint, the lot of 'em.Tap In said:I heard more than one summary report by tech reporters at E3, boil it down to "360 will output its games at 720p and PS3 at the higher 1080P". Period. end of story.
Anyway, all this HDTV is making me laugh again. Summed up with a response to NucNavST3 saying I should view an HDTV broadcast on SDTV. I can't. In the UK, I don't think there's any HD material at all. None. Zip. Nada. People who own HDTVs do so because large screen rear-projection, plasma and LCDs come with HDTV electronics, and not because they wanted to watch High definition pictures, because there aren't any. I am looking forward to HDTV, and would love to see the improvement in HD broadcasts, but that ain't gonna happen any time soon (soon being maybe even a generation of consoles!). For me, interlaced PAL is as good as it's gonna get until HD consoles appear.
...because somehow the PS3 wouldn't be able to scale down correctly, despire TV's themselves scaling up and down innately as well?
"Scaling up" is where you start making things look bad regardless--you really have to design towards that max resolution to look good on it. Whether you're going 480p to 720p, or 720p to 1080p, your picture quality will suffer. Scaling DOWN, however...? How often does that end up looking crappy?
Offhand, I don't know of any hardware that also adds other enhancements automatically, whereas if you permit developers to design at 480p as well, they can use the surplus power to provide extra features (compensatory AA, for instance) for the bulk of people still using 480i/p.
Qroach said:...
If you permit developers to make games for 480p, then they are going to keep doing that and not bother with better resoloutions. most of the time.
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