Tap In said:
The ONLY reason that I even piped up in this thread is because Sony has stated publicly, 1080P will be the "standard output of PS3", not just an option.
Blu-Ray is "standard" on the PS3 as well, but that doesn't mean developers won't be using DVD for their games as well. There has been no confirmed minimum specs yet, which is the key point.
On the whole, though, I certainly don't see a reason to say "you must do XXX or else!" It especially doesn't make sense for Sony to announce it, as they were the lead and the common crossover point for most games last gen (ARE there any GameCube/Xbox-only games? Even PSO, I think, were different versions or something--not just ports--right?) If Nintendo indeed sticks to "no HD next gen," then there WILL be developers who want to be able to easily port from and to Revolution and from and to the 360, and if the PS3 is flexible enough to allow both (and another level above), it will remove more barriers for porting, and being "the core system" is always a good thing. It may not be precisely a bear for developers to make a Revolution game and kick it up to the 360 (or a complex process going vice-versa), but if you don't have to worry about that alteration...?
As well, like I thought "broadband only" online was needlessly foolish this gen, I think "HD-only" to be a foolish requirement for next gen. TV resolutions have remained static for a LOOONG time, but it's finally hit a true tier and developers are honestly going to have to support both. Standard TV's are also MUUUCH more numerous and will continue outselling HDTV's for years yet, so why restrict yourself? Why limit yourself to downsampling, of that's all you'd to to a 720p minimum?
Yes, I know developers are very much used to a static machine and worrying about only one resolution, but they've started to make the switch to supporting more resolutions in more ways... Just how hard would it be for them to make 480p "enhanced"--with added/altered affects, AA, or even just framerate--instead of a down conversion from 720p? (Or 1080p for that matter.) I can't speak for the developers, but it seems to me if the tools are there and the changes are easy enough, they'd be able to support games that will look great on HDTV's, and also provide the best experience possible for us poor blokes still putzing about on standard sets. Isn't that ultimately what's best for the consumer base?
...on 1080p itself, I like seeing it there, but it indeed might be as ignored as 720p/1080i is on the Xbox. Available, but mainly ignored as inconvenient, and embraced by a few games that don't really matter anyway. And amusingly, while people have mainly been talking about the visual and quality sacrifices you might have to make between 1080p and 720p, I think few have brought up what I'd say is the PRIME consideration (can't say for sure, as I've skimmed somewhat)--why would you use excess headroom to go to 1080p when you can use it to make your 720p game simply
run faster and better? As much as Microsoft announced 720p as their minimum resolution, what I note to my irritation is that no one is talking about the minimum
framerate. In many ways, I'd rather see a rock-solid 60FPS in all games (the ones where it's not really needed tend to not be graphics-hogs anyway) be the
first standard to aim for, and then target your resolution next. As such, I have no confidence that we actually WILL break the "30 FPS barrier" for most games yet this gen. Do we think the PS3 and 360 will be delivering next gen's games at 720p/rocksolid-60FPS easily AND have more room to go...?
<shrugs> Frankly, I wish people would stop making such determined statements about things we have NO real examples of, and have a few scattered developer comments to go off right now. We barely have the ability to judge 1st gen games yet, and since the end of a console lifespan tends to look very different from the beginning... We really have no idea what kind of effect levels, texture levels, AA/AF, shader complexity, et al that most developers will settle on, what they'll be capable of, how prevalent 1080p might be, and what kind of performance considerations will really be at play.
Right now we're not even at the stage of arguing whether the PS2 or Xbox will hit their stated performance numbers.
I can't tell you how many 66-150 million poly/sec games I've enjoyed this gen!