Joe DeFuria said:
Slight correction.
Carmack knows when the drive code follows his spec. That is, when drivers are tuned to perform to his engines, and when they produce the results he wants.
No, not his spec, the OpenGL spec, or the appropriate extension spec. The OpenGL spec is typically much more exact than Microsoft's DirectX spec. Additionally, it seems to me that his games typically have had the fewest rendering errors of all games I've played, not to mention fewer patches. It seems to me that he is very good at write code in a very careful and exacting manner, so as to reduce the number of bugs.