Both Crysis 2 and Rage look superb but I'd definitely give Crysis 2 the edge. That's coming from someone who recently completed Rage and is currently playing through Crysis 2. Both at 60fps incidentally.
Yeh well, I've played the Rage demo on 360 too. Now what? Move on to your next strawman. It actually looks good/great in it's own way. And 60 FPS is awesome too. But it has it's weaknesses too (eg, close textures, an overall feeling of lack of dynamism).
So you've never played Crysis but you're "assuming" on what makes it look bad, while your whole thrust of attack is based on claiming I'm assuming x y and z about rage based only on videos and screens.
I never claimed what you wrote. You can tell a lot of things from a properly encoded video, for example the effective frame rate. But videos are totally worthless for telling how much fun a game is.I also disagree you cant tell anything about a games graphics from videos or screens. That's just false. Obviously. Go look at an 8-bit game on youtube and compare it to current gen and tell me you cant tell any difference.
Both Crysis 2 and Rage look superb but I'd definitely give Crysis 2 the edge. That's coming from someone who recently completed Rage and is currently playing through Crysis 2. Both at 60fps incidentally.
Regarding vr helmets, am I the only one that has no interest in wearing gaming accesories while I play games? I won't wear 3d glasses let alone a helmet! It just seems too cumbersome. Maybe it's because I tend to play core games while lying back on the couch, can't imagine how a helmet would work there.
I honestly wonder if we'll ever see local-multiplayer make a serious splash in the next-gen of gaming? It seems like outside of Wii(-U) games, kid-friendly PS3/360 games, and a very few genre-specific titles, it's something most game companies are moving away from. I only say that because it's likely they'll increase the reliance on online multiplayer for profitable purposes.I think local multiplayer is the most underappreciated feature in gaming today. Developers don't think about it because they all have the machine and a TV sitting on their desks, and we don't think about it because (I think) we're almost all in our thirties on this board and either living alone or have families, but as a university educator, I can assure you it's a huge deal to my students, both in frat houses and in dorms because they talk about it all the time. Without local multiplayer, Halo and COD wouldn't rule the dorm. If they don't rule the undergrads, they're not going to suddenly capture them when they turn 25, either. You also lose 100% of "I played this with a friend and want to buy it now" sales.
Seriously, find me a shooter that sold over 5 million units on the Xbox that has no local multiplayer. You can't, because it doesn't exist. I doubt anything will convince you, because conventional wisdom is that boys/young men ages 13-21 don't play video games with friends any more (either that, or they're irrelevant), but I think the conventional wisdom is driven entirely by thirtysomethings in the industry projecting their habits onto the rest of the world. I think if you've got an action game that you're not going to let high school and college students play together in the same room, you are putting a hard limit on your cross-platform sales of around 4-5 million units.
They were quite happy to make such sacrifices last gen to support multiplayer...I've heard a lot of game developers in interviews claim that it's hard to produce a proper split-screen experience without sacrificing other technical areas of a game to get that done.
The gameplay is refreshingly different from all other shooters, it's far more dynamic and the weapons are more varied.
Regarding vr helmets, am I the only one that has no interest in wearing gaming accesories while I play games? I won't wear 3d glasses let alone a helmet! It just seems too cumbersome. Maybe it's because I tend to play core games while lying back on the couch, can't imagine how a helmet would work there.
I said it a long time ago, 3D just isn't suited to console players ... the FoV just isn't there to allow immersion for 99% of them. Stereoscopic 3D is only suited to people with home cinema setup or people who sit close to a large monitor ... when you're surroundings already take up the majority of the view trying to increase immersion by stereoscopics on just the display is a lost cause, which is where HMDs come in (calling them helmets is tendentious, the market is moving on glasses ... not helmets).
I've said it before: the problem with VR is how user conveys movement, not head-tracking. It doesn't matter if they're able to sell those goggles for 50 euros, I'm not going to put them on my head if I have to press buttons/sticks to move my character around. What happens when you have to look down at your controller, or <shudder> your keyboard?
Skyrim wasn't created with stereoscopic display in mind, but I played with it enabled on the PC and the difference was dramatic. I really enjoyed it.hm, I am not sure. I have also my PC hooked up my plasma. I am sitting about 2 feets away. it's a 42" TV. Playing my PC games or console games 3D doesn't really feel different.
Problem is: you do not only need the appropriate tec, but also smart game developers who use this tec to improve the actual gaming experience!
Just throw in 3D (like in movies) does not really substantial enhance the experience imo.
Skyrim wasn't created with stereoscopic display in mind, but I played with it enabled on the PC and the difference was dramatic. I really enjoyed it.
There are people with families, maybe you want play more than just the Wii-centric stuff with your siblings and cousins while they're at your place. Also roommates and close friends who are in the same room with you.Local multiplayer. Who has the time to do that once they graduate and grow up? Sure the Wii and some of the motion dance games were hits at parties. But aren't those fads over?