Partially resident textures just moves some of the work that virtual texture rendering has done from software to hardware. It should be a more efficient way of doing the same thing that's already being done.
Trials uses virtual texturing as well. Not sure if they're using the PRT feature of GCN or not. I would guess yes, but the answer may be no as they were cross-gen for this release.
Trials uses virtual texturing as well. Not sure if they're using the PRT feature of GCN or not. I would guess yes, but the answer may be no as they were cross-gen for this release.