I don't think that's so absolute. People can engage in things that make them unhappy, but they still do it, like relationships and doom-scrolling, and people can and do buy things they regret.
I didn't think we were discussing regret here as that's obviously based on engaging with a product without knowledge of the experience that will be had. I thought we were discussing the case where someone enjoys a product while simultaneously thinking that product is bad. That's the scenario that doesn't vibe for me.
"Life of Black Tiger is an appallingly executed game devoid of technical merit, but entertaining to a niche audience that enjoyed its halo of social interactions and humour."
Yeah and I would argue only one of those things matter in the purchasing transaction. The people who were entertained despite the appalling execution got value for their money. On the flip side you can play an "excellent" game and be bored to death in which case that game was no good for you despite what others may think. This is an entirely personal and subjective experience.