I can agree with some of what you said, however...
On the flip-side though, there clearly are such things as bad games and movies. Eye of Black Tiger is crap. Even if people bought it and enjoyed its jank, it's crap.
I mean, it's crap to you and to -- perhaps arguably? -- some segment of the "majority", yet people still like it. It's fair for you and for a majority of people to not like it, and you know what? I bet you didn't buy it or pay to see it, just like so many others did. It sounds like a whole lot of people voted with their wallets, as I described earlier, which
probably means there isn't going to be another one. It still doesn't mean it's ubiquiteously crap, even if most people don't like it. Again, your opinions are valid to you, they aren't applicable to everyone.
I have no idea what Eye of Black Tiger even is, and I haven't spent the 18 seconds of Google to go find out lol... For all I know, I might be one of those utter morons who likes it
Similarly, there are categorically good games even if one doesn't like them. I'm sure we all know of one critically acclaimed titles that we ourselves didn't get, but we can acknowledge the accomplishments.
They don't have to be critically acclaimed IMO. There's plenty of games in the world I'm just not interested in, I find them dull, boring, unimaginative rehashes of things that have been done better in the past. The reality is, so much of what I don't like has also never been acclaimed by anyone, and yet is still enjoyed by enormous swaths of people. Do I pull out the Simpsons Super-Nintendo Chalmers meme where I suggest maybe I'm wrong, and then realize it just must be everyone ELSE who is wrong instead?
So if we can identify the bottom and top ends of the quality spectrum just on basic intuition
Alas, I do not believe we can. We have our own biases and preferences, and (in a sense) we're entitled to those as they're products of our collective lifelong experiences. But for soft topics like "what is good" there is no hard data, which means there's no logical method to conclude a definition. It just doesn't exist.
The fact these games with these faults are reaching a wide audience doesn't make them good games in terms of implementation of the art, but can make them good, enjoyable products. And the 'bad' of the games is because the designers aren't setting out to redefine the gameplay and balance targets, but they are failing to achieve their intended aims yet finding commercial success anyway,
Do we know their intended targets? Have those targets been legitimately stated a such, outside of shit marketing speak like "OMG REVOLUTIONARY GAMEPLAY WAR TACTICS" for the umpteenth copy of their war re-enactment game that hasn't changed gameplay in the last 17 years? In most cases, profit is the ultimate target, and to attain that profitiability target, we would like to hope they employ new narratives, new gameplay mechanics, new
something which makes us interested in buying it.
Again, we're all entitled to our opinions, and we have to realize not everyone shares our view.