The problem there though, and with the free market in general, is that the cost to compete can be prohibitive such that there is no competition and you are afforded only limited choice of poor options, at which point the only option is to complain. So, yeah, a different fighter might appeal to a different audience with difference values, but is anyone going to make that fighter? Do you know what the risk and investment and potential rewards are, and can you secure funding? In a more extreme example, let's say there's gokarting near me and I don't like how they organise it. There isn't going to be more than one gokarting option in a locale, so I'm stuck with it. Nothing left to do but complain and hope I can get change. Or just complain because communication is a natural human interaction.But you are not going to change the market by complaining. You can change the market by actively seeking out and paying for experiences that appeal more to you. If no one was playing and buying Tekken 8, and people instead played and bought other games, don't you think Namco would notice?
And sometimes complaining does result in change. Sometimes for the worse!
In Nesh's case lamenting fighters, or Techuse lamenting competitive MP shooters, the most obvious real-world solution in real terms is go set up a developer and create your own games that fix the problems of modern games. If they are better games, you'd expect to sell more. But that's a huge undertaking and an incredible risk! Are either game to put their money where their mouth is?