One of the best ways to do that was to have a game that runs at a 1080p with a constant 60 fps, and utilizes real-time self-shadowing. No other game as accomplished all three of these goals at once.
The developers that say it's too hard to develop for and complain about it are missing the point. It sounds like an excuse to the consumer to us.
here are a lot of people out there that bought the PS3, and it's not a question of whether it's easy or hard. If your going to do a project you have to do the best you can. It's like if you bought a CD and it sounded bad and the singer said it was because the studio and the engineer were no good. Ultimately it's up to that person to make sure they have the quality that's needed. Look at what were able to do and the quality we are able to achieve and that speaks for it self. I think people will be satisfied with what we were able to do. If we can do it then other people will be able to do it as well.
There are games I'm looking forward to, and one is Heavenly Sword. I haven't played it so I have no idea how it works as a game, but it has visuals that make you want to play it. It stimulates us to work harder to be able to take that game on when it comes out and I hope our game doesn't disappoint gamers.
http://www.gamepro.com/news.cfm?article_id=107423
This guy is the one once said Ninja Gaiden Sigma is the best looking action game on the planet when it comes out.
He still gave props to Heavenly Sword. nAo and DeanC now got some respects even from a very cocky guy. You should be proud of yourself guys.
He said his game is the only one that supports 1080p, self shadowing and 60 fps in the industry. Is that true? He once said his game supports 720p max and now its 1080p. There must be a mis-interpretation. Ok, suppose it is 720p, self-shadowing and 60fps, is it the first game ever?