http://www.gamespot.com/news/2005/07/01/news_6128504.html
Some interesting comments:
I think he's the first dev to complain about the media on X360. I also wonder if he's heard anything specifically about PS3 and clockspeeds..or if he's just being sceptical until he sees final hardware.
Some interesting comments:
When asked about the console's triple-core IBM PowerPC processor design, Itagaki called it a "buffed-up Sega Saturn," as the old console was also multi-processor, coming with two, 32-bit CPUs. He said that a single-CPU machine is easier for programming, but multi-core structures have become the recent trend.
"The Xbox 360 is said to be a machine that's easy to develop for, but that's because it has a good line-up of middleware and infrastructure. So it should be easy to create something that's up to a certain level [of quality]. But if you try to take advantage of the Xbox 360’s full hardware specs, you'll find out about the difficulty in programming for a multi-core machine," said Itagaki.
He said he would have preferred if Microsoft adopted the high-capacity HD-DVD format, but said, given the next-gen disc format wars, he could live with Microsoft's decision.
"Another reason why [Microsoft] went with the 9GB DVD format (dual-layered DVDs can contain up to 9.4 GB) is that American and European developers tend to use real-time rendered cutscenes. But Japanese developers use a lot of pre-rendered cutscenes, so the DVD format brings a bit of an anxiety. The screen resolution for Xbox 360 games will be in high definition, so the pre-rendered movies are going to be pretty large. If we encoded the Dead Or Alive 4 trailer from E3 in high definition in a quality acceptable to us, it will easily be about 2GB. With DOA4, we'll be using the disc's capacity to its full extent. We started development on DOA4 pretty early, and we didn't know what disc format the Xbox 360 was going to adopt. So when we learned about it, we were really knocked out".
When asked for his opinion on the PlayStation 3, Itagaki commented that he respects the fact Sony is trying to "create a computer that comes from Japan." However, he also added that he hopes Sony will make a machine that actually runs according to its listed hardware specs. "A machine that doesn't run according to its promised CPU frequency is out of the question," he said.
I think he's the first dev to complain about the media on X360. I also wonder if he's heard anything specifically about PS3 and clockspeeds..or if he's just being sceptical until he sees final hardware.