ERP said:Devs have at least some info.
But which type of information has developers if had received
sdk with cell 2.4GHZ + Geforce 7800GTX (this since July) with bandwidth from
these with only 2GB/Sec?
ERP said:Devs have at least some info.
Heinrich4 said:But which type of information has developers if had received
sdk with cell 2.4GHZ + Geforce 7800GTX (this since July) with bandwidth from
these with only 2GB/Sec?
london-boy said:Well, the "information" they have is that the final thing will run at 3.2GHz and have a lot more bandwidth. So they can work around that idea.
Jawed said:I still think it would be interesting to test a "simulated RSX" with a 7800GTX overclocked on the core to around 550 and downclocked on the memory to 350 - to see what happens to HDR performance in say Far Cry (without AA) and FEAR at 1024x768 and 1280x960.
Someone round here must have a 7800GTX they'd like to play with for educational purposes...
Jawed
Lycan said:Just why haven't they released the info on RSX by now ?
With a bit of luck, in comparison with other bandwidth capabilities (e.g. default 7800GTX bandwidth) - we can see what aspects of what games are affected. It's a pretty simple experiment to try.Synergy34 said:If someone could do this then how would the difference in bandwidth be factored into the outcome?
Let's cross that bridge if we get to it.Also, what about framerates? Consoles never exceed 60, as far as I know and hear. So lets say the configured card runs the games around 80FPS, it's throwning an extra 20 FPS in there. If you program for a locked 60 then how could the extra 20FPS resources be used? Would they be a factor or would that extra power be minimal?
In this comparison by Dave he underclocked the memory to 350, and overclocked the 7800GTX to 500Mhz to simulate the PS3, then compared with a stock GTX at 430/600.Jawed said:With a bit of luck, in comparison with other bandwidth capabilities (e.g. default 7800GTX bandwidth) - we can see what aspects of what games are affected. It's a pretty simple experiment to try.
scooby_dooby said:In this comparison by Dave he underclocked the memory to 350, and overclocked the 7800GTX to 500Mhz to simulate the PS3, then compared with a stock GTX at 430/600.
FarCry with HDR, and the lowered memory speed, saw a 10% drop in framerate at 1024x768, and a 40% drop at 1280x1024. On the stock GTX the drops were 5% and 19.6% respectively.
With HDR at 1024x768 the peak framrate was 6.5% lower than the stock GTX, at 1280x1024 it was 26% lower than the stock GTX.
Splinter Cell 3 with HDR and lowered memory speed, saw a 21.3% drop in framerate at 1024x768, and a 26.5% drop at 1280x1024. On the stock GTX the drops were 18.4% and 23% respectively.
With HDR at 1024x768 the peak framrate was 21% lower than the stock GTX, at 1280x1024 it was 20% lower than the stock GTX.
You can't just underclock the 7800GTX's memory to 350 and pretend it will give you a good measure of what PS3's performance is going to be, even Dave acknowledges that in that thread.scooby_dooby said:In this comparison by Dave he underclocked the memory to 350, and overclocked the 7800GTX to 500Mhz to simulate the PS3.
scooby_dooby said:This is just a test to show what the effect is of halving the memory bandwidth on the 7800 GPU, the specific framerates are meaningless, the interesting part is the performance penalties associated with HDR and AA.
For example, we can see that on FarcCry at 1024x768 it can implement 4xAA with virtually no penalty, however at 1280x1024 it takes a 27% hit from 4xAA. In comparison the stock GTX manages to do 4xAA at 1280x1024 with only a 5% hit. So the decreased bandwidth is really coming into play at the higher resolution.
On the other hand, Splinter Cell 3, at 1024x768 is takes a huge hit for 4xAA(27%), especially compared to the stock 7800(5% hit) so obviously the decreased bandwidth is causing a huge effect on splinter cell even at 1024x768, which is lower than 720p resolution. At 1280x1024 it evens out a bit, but still takes a signifigantly larger hit for 4xAA(33%) vs the stock GTX(24%)
No, but I think it's fair to see what RSX might be like if it's not very different from an overclocked G70 on a lower speed memory bus. And that's what Jawed et al were addressing - what's the effect of a substantial memory BW drop on the G70 architecture. They weren't making any guesses at the PS3's total system performance.Jacob said:You can't just underclock the 7800GTX's memory to 350 and pretend it will give you a good measure of what PS3's performance is going to be, even Dave acknowledges that in that thread.