I think the estimate is simply the lookup, if so you still have to do the Newton-Rhapson iteration ... which is going to take 1 or 2 multiply accumulates.nAo said:So can we say the shortest vertex trasformation loop is just 5 cycles?![]()
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I think the estimate is simply the lookup, if so you still have to do the Newton-Rhapson iteration ... which is going to take 1 or 2 multiply accumulates.nAo said:So can we say the shortest vertex trasformation loop is just 5 cycles?![]()
Ok...that does make sense, I'm overspeculating.MfA said:I think the estimate is simply the lookup, if so you still have to do the Newton-Rhapson iteration ... which is going to take 1 or 2 multiply accumulates.nAo said:So can we say the shortest vertex trasformation loop is just 5 cycles?![]()
MfA said:I think the estimate is simply the lookup, if so you still have to do the Newton-Rhapson iteration ... which is going to take 1 or 2 multiply accumulates.nAo said:So can we say the shortest vertex trasformation loop is just 5 cycles?![]()
V3 said:I am curious, beside the GPU, what other bandwidth hungry devices are going to connect to Cell in PS3 ?
one said:ISSCC 2005: The CELL Microprocessor, by David T. Wang @ Real World Technologies
sonycowboy said:This seems to state that currently, the CELL is limited to 256MB XDR DRAM. How does this affect the capability of the PS3 having 512MB (or more) and what impact will it have on the CELL's usage in other areas. Basically, is this a problem?
Titanio said:sonycowboy said:This seems to state that currently, the CELL is limited to 256MB XDR DRAM. How does this affect the capability of the PS3 having 512MB (or more) and what impact will it have on the CELL's usage in other areas. Basically, is this a problem?
It suggests that if there's one PE in PS3, it'll have 256MB of memory. Which is by far the most likely scenario imo. That doesn't speak of possible GPU memory though..
sonycowboy said:This seems to state that currently, the CELL is limited to 256MB XDR DRAM. How does this affect the capability of the PS3 having 512MB (or more) and what impact will it have on the CELL's usage in other areas. Basically, is this a problem?
london-boy said:Jaws said:Thanks to M.Isobe at Ars, sorry if old...
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Wow, they got it up to 5.2GHz. Wonder how long the chip lasted at that speed...
V3 said:I am curious, beside the GPU, what other bandwidth hungry devices are going to connect to Cell in PS3 ?
sonycowboy said:If there are multiple PE's does that mean that they will have non-unified memory space? I seem to recall that that was a very positive aspect of the Xbox design that the 64MB was accessible from anywhere.
Well there is another level to the speculation - how often can the lookup be issued in the first place?(we only "know" the throughput for MADDs so farnAo said:Ok...that does make sense, I'm overspeculating.
Now please, someone find me the ultimate SPE ISA Book