I charged 2 USD for 5 minutes play of Psvr and I got queue of queue. (context: 2 dollars is a lot of money that can get you 2 full meals with drinks)
Seems popular enough.
Gah! There isn't any argument that VR as a concept is unpopular or unappealing! Does it have legs?! Do people who try VR on someone else's VR headset go, "wow, that's so awesome" and
rush out and buy their own? Do people who buy VR headsets use them frequently and, most importantly,
buy content with enough regularity for it to be
economically sustainable? These are the questions that matter. That someone's building a new VR headset, or creating a new VR open platform, or writing a PSVR Windows driver, or any other 'good news for VR', doesn't change the economic argument. The only good news that would apply to the argument would be:
1) News that VR sales are healthy and steady or, even better, increasing such that lots of new blood is entering the sector.
2) News that crazy amounts of money is being invested to create loads of content so that developers have a significant pool to call upon and dabble without fear of economic failure at retail.
If we look at that Good News article about 2 million headsets sold, the projections are 20 million by 2020. That's not really a lot (sorta GameCube numbers), and would include current gen (by then lousy quality) headsets - active headsets may be a smaller fraction of this, spread over multiple platforms. So even that article, like the 'Facebook investing $250 million' story, isn't particularly good suggestion of a solid future for the next few years of VR. Sales of VR headsets over the next year will be the most revealing metric - they ought to be well up on this year