The apologists I call themIt's even more worrying when there are certain people who seem to somehow defend such practices.
The apologists I call themIt's even more worrying when there are certain people who seem to somehow defend such practices.
Supposedly it was in-engine. Supposedly it was also running on UE3 with the quality settings cranked up to the point where barely any commercially available PC configuration would have a snowball's chance in hell of running the thing. That is what I heard at least.
It's terrible for the industry.
I was wronged once (Colonial Marines) and the result is that I'm not going to pay up-front again for anything game-related. Not until a solid legislation regarding "pre-release gameplay videos" comes up.
2x 680's apparently. Given the framerate looked good it should certainly have been playable (perhaps at a slightely reduced resolution) on todays top end single GPU's. I can only assume those settings were stripped out of the PC version to prevent the console versions from looking bad.
Colonial Marines ads can be considered as false advertisement (I believe Gearbox and SEGA were even sued) since they purposely misrepresented the product they were going to sell but Ubi never said that the first E3 footage was "final game" and AFAIK didn't use it to advertise WD.
Ubi "unwisely" showed more than it could deliver, showed a target render that they didn't' met, but they never were legally bound to deliver those visuals. even if some gamers believe it.
The current PC version is killing pretty much everything out there right now (4GB vram for ultra textures etc). Maybe the stories of torrented versions having bitcoin miners stashed in the code have some truth but it was actually Ubi who put them there to chew through all the extra cpu cyclesI can only assume those settings were stripped out of the PC version to prevent the console versions from looking bad.
Yes I cant understand this as well. Over the years theres quite a few ppl on these forums defending bullshotsIt's even more worrying when there are certain people who seem to somehow defend such practices.
The current PC version is killing pretty much everything out there right now (4GB vram for ultra textures etc). Maybe the stories of torrented versions having bitcoin miners stashed in the code have some truth but it was actually Ubi who put them there to chew through all the extra cpu cycles
Ultra settings - as with many other games - are just performance sink holes put in place to make high end hardware owners fool themselves into thinking the game is taking advantage of their hardware. WD is the perfect example of that since we've actually seen in real time what the same levels of hardware performance can achieve in properly implemented code.
2x 680's apparently. Given the framerate looked good it should certainly have been playable (perhaps at a slightely reduced resolution) on todays top end single GPU's. I can only assume those settings were stripped out of the PC version to prevent the console versions from looking bad.
VideoGamerTV "What the hell happened to A:CM"
This video compares the two, it went deeper than a few effects being ripped out, entire level geometry had to be ripped out (note the 'view' over Hadley's Hope from the control room in particular). The enemy AI may also have been faked or too CPU intensive, in the tunnel fight you can see the Aliens climbing between crates to get through a barrier but in final they do the Doom Shuffle straight towards the player. Ugh such a wasted opportunity Even worse when I heard the 'Brothers in Arms' developer was doing an Aliens game it sounded great, that series really pushed squad combat rather than the usual FPS Super Soldier nonsense.
I'm so OT at this stage but goddammit Gearbox!
Oh I agree with you that PS360 are a cause of problems. It's nothing new. PS360's limitations have been a thorn in the PC's side for years. Ubisoft aren't willing to just leave that huge audience behind or count on them being willing to upgrade to the new machines.I still don't think that WD was an intentional situation.
I can only assume those settings were stripped out of the PC version to prevent the console versions from looking bad.
People buy dreams and expectations, if they didn't they wouldn't purchase a game before playing a demo, therefore I don't think it really hurts to show something that's different from what the game really looks, although I'd prefer it if it was clearly labelled as such...