Of course, and you'll note I also stated that PC probably still trails Consoles for EA. And why should we remove MMO's? It is a genre that exists both on PC as well as on Consoles for the large console game producers. Sony (DC Online, Planetside 2), Square Enix (FFXIV, FFXI), and others. Xbox One/PS4 has more future MMO's in developement that was shown at some of the Chinese gaming conventions.
Are we discounting them just because they haven't historically done well on consoles? Although Square Enix is making a killing off the PS4 version of FFXIV. Should we then exclude titles and genres that don't do well on the PC but do well on the console so we can form some sort of confirmation bias?
And then what will you do when those genres start to take increasing hold on consoles as well? Suddenly include them because now it makes console revenue look better?
Just because consoles are currently dominated by the "old guard" publishers doesn't mean it will always be thus. There's no reason why Tencent (arguably the largest MMO publisher in the world with holdings in Epic and Riot) may not at some point supplant some of the "old guard" on console as Sony and Microsoft try to make inroads into China. Or Daum and the plethora of Korean game developers who are currently PC exclusive but have an opportunity to try out console developement with the new generation of consoles. Perhaps we'll even see some of the Japanese PC exclusive developers port more titles to consoles with the eased access to selling indie titles on console.
But I guess if it makes console forum warriors feel better. Sure lets exclude any publisher that only started to consider consoles as a platform with the newest generation. I suppose if that sort of vein. You wouldn't have allowed Epic to be in discussions until they were successful on console. And of course CD Projekt Red wouldn't have been allowed in discussions until they were successful on consoles. Or perhaps you can include them, just don't include any revenue generated by games and genres that aren't doing well on console? Ridiculous.
As such we should also exclude any console developer that doesn't have a presence on PC, no? And just as ridiculous.
Just like the Console ecosystem has console exclusive developers, multiplatform developers, developers that rarely publish on PCs and some developers that rarely publish on consoles. The PC ecosystem has PC exclusive developers, multiplatform developers, developers that rarely publish on consoles and developers that rarely publish on PC.
Gaming revenue is gaming revenue. It doesn't matter if it does well on X platform but not on Y platform. It doesn't even matter if it exists on W platform and not on X or Y platform. At some point it may exist on W, X, and Y platforms.
Hell there are former console genres that barely exist on consoles anymore but are flourishing on PC (SHMUPs for example). Thanks in large part to Steam and the other online digital storefronts. And due also in large part to the frequent sales that bring visibility to those titles that otherwise would have been lost in the shuffle.
Regards,
SB
All water is water until you have to drink it.
Overall PC revenue does nothing to demonstrate that its worthwhile for a pub to support the PC with console ports through Steam. I believe it does especially because its all just a matter of expanding the number revenue streams for a franchise. If it weren't profitable no one would do it. Whether the PC market can by itself support a console like game with a console like budget is another question.
Overall PC revenue doesn't make Steam support a reality. The level of profit from actual Steam sales make that a reality. And if you want to have any clue to the profit seen through Steam, you need to parse out subs because they represent a game genre who profits aren't driven by Steam. Plus subscription based or f2p games are somewhat immune to piracy, which is why they are favored in the PC space.
Furthermore, big pubs trying to benefit from whats going on in the PC market isn't new. They have been doing it for decades. The fps genre, western rpgs and online multiplayer were basically popularized on the PC before being widely adopted by consoles. GTA and COD, which are probably the biggest franchises in the console space were former PC only wares. Heck, even Madden football didn't begin life on consoles. A bunch of big name devs and pubs in the console space all first cut their teeth in the PC gaming market. You could argue the success of the console market over the last 20 years has been driven by its ability to co-opt the PC market.
If whats going on in China and other asians countries is reproducible in the western world, the console market will find a way to adopt and repackage it for console gamers. Especially because its consoles and not PC cafes thats the dominate way western gamers consume games. But this is all irrelevant when the discussion revolves around Steam.
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