Billy Idol
Legend
I do wonder if Steam sales helped them to finally profit. Those games have been on sale often and frequently in the top sellers lists on Steam, so while the $60 console model failed to make them any profit I wonder if pc side picked up the slack. It wouldn't be surprising since a $60 console sale is really 10+ sales of each disc after you factor in how many times it gets sold as used, whereas a purchase on Steam is a true single purchase, along with less overhead costs like not having to grease the palms of Gamestop, shipping costs, storage, etc... I wish we had data on that because that article is from 2013 so it probably didn't include the Steam side of sales.
Why do you think that Steam sales generate money for devs?? I just read this from an indie dev:
http://www.puppygames.net/blog/?p=1574
It is a bit lengthy, but a good read as it shows that Steam et al and their brutal sales can be a real problem in the gaming industry and that as a consequence, devs think that a customer as yourself, only paying <5$ for a game....are worthless
I really do wonder why people think that Steam sales, Humble Bundle, PS+ etc etc are good for the dev?!?