Is Sony running after Cg and the CgFX run-time ?

Changing back-end could change dramatically performance and would not be always possible because developers in their programs would have custom code which is there for speed and that would have to be re-written plus you would have to optimize the rest...

Changing back-end is like changing a compiler for PC applications... the performance will change and the optimizatiosn for a certain target architecture will make porting the code more difficult...

Plus Cg is only for Shaders... A.I., Physics, etc... would still use Sony libraries and would be more hard coded towards the strenghts of PlayStation 3 and you cannot port that with the click of a mouse...

Are you saying they should ditch OpenGL 2.0 as well then ? There is another API with a HLSL and that compiles directly to the target architecture from high level source code...
 
What ever happend to that Stanford(sp?) project that Sony was backing, that you guys mentioned ages ago ?

Beside CG, Sony would probably just prefer GLSLANG.
 
Panajev2001a i agree that this would be amazing to use Cg..

Should´t Nvidia start to "hint" something soon..

And Panajev i will hunt you down like a rabbit if all you have said about .65nm etz etz don´t happen. :devilish:
 
This sure...

Toshiba to Start Construction of Advanced Production Facility for 300mm Wafers for System LSI at Oita Operations

21 April, 2003

TOKYO--Toshiba Corporation today announced that construction of an advanced 300mm-wafer clean room for System LSI at its Oita Operations plant in Oita prefecture, Kyushu would start in June this year. The fab will start mass production in the latter half of first half of FY2004, and once it reaches full production will have a capacity of 12,500 300mm wafers a month. Approximately 40 billion yen will be invested in the new fab and its clean room in fiscal year 2003, as the first stage of a four-year, 200-billion yen scale project.

In December 2002, Toshiba announced its decision in principle to construct advanced 300mm-wafer fabs at its Oita Operations system LSI production base and its Yokkaichi Operations memory production base in Mie Prefecture. A four-year investment program from FY2003 will see approximately 350-billion yen channeled into the two new fabs. Today’s announcement on Oita is the first on specific plans under the program.

The new Oita fab will produce cutting-edge system LSIs, mainly microprocessors for broadband network applications. It will employ Toshiba’s embedded DRAM process technology and 65-nanometer process technology, and will transition to 45nm process in the future. By using advantages inherent in its world-leading embedded DRAM process technology, Toshiba is determined to remain a driving force in technological innovation and to provide customers with excellent products for broadband networks, including digital consumer products and mobile equipment.

Toshiba is now working with Sony Computer Entertainment Inc. (SCEI) on joint implementation of production facilities for the manufacture of SCEI’s products in Oita’s new clean room. The two companies will confirm details in due course, including the amount and timing of SCEI’s investment.

New Facility

Building Structure Two-floor, steel-framed building
Building ground area 24,100m2
Floor area 48,800m2
Clean room area 15,700m2
Start of construction June 2003
Completion January 2004
Start of mass production in the latter half of first half of FY2004 (planned)

Oita Operations

Location Oita City, Oita Prefecture
Established July 1970
General Manager Kuniaki Kumamaru
Employees approximately 3,000
Site area approximately 383,000m2
Building area approximately 198,000m
 
GC uses a custom form of OGL. Yet, we don't see a mass flux of third party ports to Xbox. At least no more so than PS2 -> Xbox. And thats already quite a bit more adaptive than simply popping in identical shaders.

So I agree with Panajev, theres no harm in using a known standard for a shading language, be it CG or another. Although, perhaps the language perse is still a bit prohibitive relative to what we may see in a few years. Hard to speculate at this point
 
GC uses a custom form of OGL. Yet, we don't see a mass flux of third party ports to Xbox. At least no more so than PS2 -> Xbox. And thats already quite a bit more adaptive than simply popping in identical shaders.

Thats because the bulk of GC games are either Nintendo published, 3rd party exclusively excslusive (ie: Resident Evil/Capcom), or already ports of PS2 games :p
 
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