Is PS3's scaler working now?

Converting a 720p60 source to 1080i30 on a CRT would be retarded, are there really sets that retarded which can take 1080p60 input?


PS. in an ideal world 720p60 is all that's necessary this generation. 1080p60 is too rare to support, any sets which can take it can take care of their own upscaling perfectly well and 1080i30 is too ridiculously hideous an output format to even consider. The only reason to have a scaler is for DVD playback and for the idiots who like big numbers ... and for DVD playback you could simply implement scaling on the CPU. So the only reason to have a scaler which is left in the end is to please idiots.
Uh, retarded, retarded , hideous, idiots, idiots? Do you have any substance to add to your arguments, or is it just a bunch of rhetorical hostility?
 
So why put the scaler in there at all? And why enable half of it later? And why target 1080p owners who are in the minority? And crap out your HD movie playback which was a key aspect of your console? And why target 60" screen owners, when most of the world doesn't get such large TVs (AFAIK anyhow. Anyone got a breakdown? In Europe 40" is a big set).

I can't imagine Sony would look at their hardware and knowing it's abilities and limits, decide to try and force developers into targetting 1080p, especially without locking them into 1080p. If you really wanted to do that, you'd only have 1080p as a render resolution and then scale the image to fit smaller res's. That'd mean every 1080p set owner would get native res, and everyone else would get decent quality. Hmmm, perhaps that's the answer! Maybe that's what they intended but then decided 1080p was too much of a load, and decided to allow rendering to lower resolutions? ;) Still wouldn't explain the disabling of the scaler though.

Like I said earlier the only reasonable answer for this is trying to force developers to become more familiar with the PS3 quickly so that they can close the gap between the 360 & PS3 graphics quality.
 
Converting a 720p60 source to 1080i30 on a CRT would be retarded, are there really sets that retarded which can take 1080p60 input?

PS. in an ideal world 720p60 is all that's necessary this generation. 1080p60 is too rare to support, any sets which can take it can take care of their own upscaling perfectly well and 1080i30 is too ridiculously hideous an output format to even consider. The only reason to have a scaler is for DVD playback and for the idiots who like big numbers ... and for DVD playback you could simply implement scaling on the CPU. So the only reason to have a scaler which is left in the end is to please idiots.

Unlike crt pc monitors most early crt hdtv's were incapable of displaying a true 720p signal. The true resolutions of these displays were nowhere near what was advertised. My first crt hdtv would only accept 480i/p and 1080i. If I were to feed it a 720p signal it wouldn't display anything. This was the biggest complaint about the lack of scaling when the PS3 launched, as some crt owners were having to play their games in 480p.

Having a scaler in the system is important for the many different display types on the market. The ability to support so many vga resolutions is a big plus for the 360. Many people already have high def displays for their pc so why not make it easy for them to use them? The scaler in the 360 is much better quality than the ones in most older crt's. If these reasons aren't enough then SONY should do it simply because the competition is doing it.
 
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Having a scaler in the system is important for the many different display types on the market. The ability to support so many vga resolutions is a big plus for the 360. Many people already have high def displays for their pc so why not make it easy for them to use them? The scaler in the 360 is much better quality than the ones in most older crt's. If these reasons aren't enough then SONY should do it simply because the competition is doing it.
Many PS2 games did internal scaling but it was not for different display types, the same kind of trick will be used more and more if the scaler function is more accessible. For example this in-game Halo 3 image released yesterday shows it's not running in native 720p.

http://media.xbox360.ign.com/media/734/734817/img_4670062.html
 
Chastising in general. Whatever the point was, it shouldn't be left to us to guess it. What's the point of being on a discussion forum if you're not going to actually discuss anything?!
 

FYI, Super Stardust HD runs in all kinds of resolutions, not just 1080p (here 720p @IGN). For me it is 1080i for example since my TVset doesn't support a higher res.

The same could be said for the Halo picture (which is 1024x576). I haven't counted pixels, but it would be easy to calc the relational resolution (since no-AA makes jaggies easily visible) and get the "real" res in case you think it'S wrong what one said (however the past has told us that there are plenty of examples on 360 where devs chose a lower than 720p resolution to increase performance so i wouldn't be surprised if that was the case).
 
Many PS2 games did internal scaling but it was not for different display types, the same kind of trick will be used more and more if the scaler function is more accessible. For example this in-game Halo 3 image released yesterday shows it's not running in native 720p.

http://media.xbox360.ign.com/media/734/734817/img_4670062.html

The page layout fits perfectly on 1280 horizontal resolution. It is more than likely IGN scaled the image in order to include the side ad.
 
Many PS2 games did internal scaling but it was not for different display types, the same kind of trick will be used more and more if the scaler function is more accessible. For example this in-game Halo 3 image released yesterday shows it's not running in native 720p.

http://media.xbox360.ign.com/media/734/734817/img_4670062.html
Here we go with the conspiracy theories....
The beta ran at 720p, so it's very unlikely that has changed.

The scaler is already functional in new titles. Games like VF5 and The Darkness already scale the image to 1080p. The scaling might not be as fully featured as what's in the 360 at this time, but scaling is available for any developer to use.
 
The page layout fits perfectly on 1280 horizontal resolution. It is more than likely IGN scaled the image in order to include the side ad.
What you should look at in this image is that the size of aliasing pixels in edges. Unlike other PR images with zero aliasing, it shows proper-sized pixels in 1024x576. If you resize a 1280x720 image into 1024x576 these pixel edges get smaller and smoother in general, or end up noisy when the filter quality is not good.

I'd been watching Halo 3 beta captures such as ones at
http://www.xboxyde.com/gallery_5542_en.html
and wondered why they are blurry compared to other captures, then noticed in this image a pixel in the tower edge is bigger than 1 pixel.
http://images.xboxyde.com/gallery/public/5542/798_0003.jpg
Since it has 2x AA it's less noticeable. If you can run Halo 3 beta on a debug unit and capture an image it'll be clear, but I doubt it's possible due to the nature of the beta test.
 
What you should look at in this image is that the size of aliasing pixels in edges. Unlike other PR images with zero aliasing, it shows proper-sized pixels in 1024x576. If you resize a 1280x720 image into 1024x576 these pixel edges get smaller and smoother in general, or end up noisy when the filter quality is not good.
I think the pixelation of IGN shots is due to downsampling without proper AA/interpolation.
I'd been watching Halo 3 beta captures such as ones at
http://www.xboxyde.com/gallery_5542_en.html
and wondered why they are blurry compared to other captures, then noticed in this image a pixel in the tower edge is bigger than 1 pixel.
I really don't see any blurriness on the edges, but did you try to upscale IGN shot with cubic interpolation? I would expect very visible transition pixels as opposed to those jaggy shots.

And of course MS PR sending 576p images to only IGN isn't very likely.
 
I currently own a 34" Toshiba CRT HDTV (Upconverts all signals to 1080i). With the current price drop of the PS3 and driving through the US this coming week, the wife has shown some interest in picking up a console (mainly as a blue-ray player for the kids with the disney movies that will be coming out).

Now, my question is.....will the PS3 support my tv? I have read many articles but so far I have not read anything that is concrete in terms of an answer.

BTW, the 360 elite looks fantastic on my TV especially the HD-DVD movies.
 
I currently own a 34" Toshiba CRT HDTV (Upconverts all signals to 1080i). With the current price drop of the PS3 and driving through the US this coming week, the wife has shown some interest in picking up a console (mainly as a blue-ray player for the kids with the disney movies that will be coming out).

Now, my question is.....will the PS3 support my tv? I have read many articles but so far I have not read anything that is concrete in terms of an answer.

BTW, the 360 elite looks fantastic on my TV especially the HD-DVD movies.

The issue has been with CRTs that won't accept a 720p input (as many of the games won't support any resolution above 720p). If your TV will accept a 720p signal (and convert it to 1080i) then you won't have any problems.
 
I currently own a 34" Toshiba CRT HDTV (Upconverts all signals to 1080i). With the current price drop of the PS3 and driving through the US this coming week, the wife has shown some interest in picking up a console (mainly as a blue-ray player for the kids with the disney movies that will be coming out).

Now, my question is.....will the PS3 support my tv? I have read many articles but so far I have not read anything that is concrete in terms of an answer.

BTW, the 360 elite looks fantastic on my TV especially the HD-DVD movies.

PS3 will support it, the content may not. Not all games support 1080i resolution (fortunately your TV has a scaler). This is thread is about scaling in games.

If you are asking for Blu-Ray only, yes for the time being they will mostly work natively but if your TV doesn't have HDMInterface, you will not be able to watch upcoming (?) Blu-ray movies that require HDCP at 1080i. HDCP(HDMI) is also required for DVD upscaling. Anything that requires HDCP is only playable at 480(i/p) over component. Of course your TV may upscale the content but it won't be native (hence Blu-ray won't be much different than DVD).

I believe there are third party HDMI/Component transcoders. If your TV accepts progressive signals as well, you can use them.
 
If you are asking for Blu-Ray only, yes for the time being they will mostly work natively but if your TV doesn't have HDMInterface, you will not be able to watch upcoming (?) Blu-ray movies that require HDCP at 1080i. HDCP(HDMI) is also required for DVD upscaling. Anything that requires HDCP is only playable at 480(i/p) over component. Of course your TV may upscale the content but it won't be native (hence Blu-ray won't be much different than DVD).

I believe there are third party HDMI/Component transcoders. If your TV accepts progressive signals as well, you can use them.

Looks as I will not have any problems then as my TV does in fact have an HDMI input.

Thanks for the replies.
 

Nice one Shifty, that cracked me up ;) Well I didn't read all the previous pages of this thread so maybe this has already been answered. But in case it hasn't, the quick answer is that the hardware scaler in the PS3 is broken. It just happens to be that way because of the particular rev of nvidia hardware that they picked to use. The upshot though is that apparently it is usable when scaling horizontally. So they've enabled that functionality recently. So you can run at say 960x1080p and let the hardware scale it to 1920x1080p. That way you can get that magical 1080p bullet point that marketting seems to love. You can still always scale in software if you want of course.
 
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