archangelmorph
Veteran
both platforms seem to be taking a different approach, the PS3 takes a conventional graphics core and combines it with a massive complex processor, while the 360 took a common processor and integrated an advanced graphics core.
So while the Cell processor itself requires a lot of knowledge to fully utilize it, nvidia's thorough penetration in the developer market makes it hard not to get acquainted with it's graphics language.
So I don't think graphics development is holding any of the platforms back, it's getting used to cell is what's challenging in development.
What makes you think a triple core PPC CPU like Xenon can be considered "common"?
I don't think Xenon is anymore common than Cell when you observe the bones of the architecture with respect to PC CPUs. It's just a little easier to get code up and running with moderate performance whereas I'm sure an architecture like Cell would require a pretty comprehensive re-imagining or how to tackle things..
Ultimately both CPUs will require pretty drastic changes in terms of code design and exploiting the hardware parallelisms from what can be considered "conventional" or "common" in the PC space today.. At least if devs ever hope to see the intended performance gains dictated by such specialised hardware designs..