Cell.It's lacks a programmable tessellater
Maybe it would be acheivable through some special programing with the SPEs ?
RSX only support features from Dx 9c (SM 3.0 etc)
Technically, any CPU can do any GPU task, this however is slow as hell compared to a normal GPU.
It did'nt stop the EE in PS2 from emulating a crap load of effects, Shadow of the colosus comes to mind.
Did God of War show any effects thought to be impossible at the early days of PS2 development?
Could the biggest advantage the 360 has be the Windows to 360 crossover and the experience that PC devs bring to the table as result?
No wonder GeoW looks so good among other reasons you have PC devs that are used to working with very advanced visuals vs. PS2 exclusive devs.
Could the biggest advantage the 360 has be the Windows to 360 crossover and the experience that PC devs bring to the table as result?
well i disagree with 'quite well' im guessing itll be pretty close to gpu speeds, something the fastest pc cpu couldnt do.Technically, any CPU can do any GPU task, this however is slow as hell compared to a normal GPU. Some features that primarily involves vertex shading\geometry could run quite well on the Cell.
wouldn't that same experience also apply when moving from pc to ps3?
I don't really think its an advantage to be a PC dev starting to develop for any console.
Making a game with "good" visuals on the PC is the easiest thing in the world, since your not restricted by hardware (not as much as on the consoles).
If anything, i would say that the people working on the PS2 are much better prepared for any platform. Its a lot harder to make something like the Shadows of the Colossus for the PS2 than making something like Crysis for the PC.
Of course but there seems to be more crossover in favour of the 360.