991060 said:Actually my question is:
1, Is T-AA available in OGL through current driver?
2, If not, will it be implemented in the future, or it's imposible to do T-AA in OGL? If so, what's the reason?
Coming soon to OpenGL... not sure what driver release.991060 said:Actually my question is:
1, Is T-AA available in OGL through current driver?
2, If not, will it be implemented in the future, or it's imposible to do T-AA in OGL? If so, what's the reason?
what wrong did I say? :?Simon F said:991060: Please don't use the term temporal antialiasing if you're not referring to the real thing!
991060 said:what wrong did I say? :?Simon F said:991060: Please don't use the term temporal antialiasing if you're not referring to the real thing!
Simon F said:Temporal antialiasing means that you are taking into account the motion of objects during the frame period (e.g. for 60Hz rendering, the frame period is 1/60th of a second). It's sometimes called motion blur (but, unfortunately, that sounds quite derogatory). Done properly, it will actually make the animation look better.
The thing that ATI are doing is just spatial AA, i.e. super/multisampling, except that they change the subpixel positions on a frame-by-frame basis.
Perhaps "frame dependent supersampling" would be a better term to use?
Lezmaka said:ATI named the feature Temporal Anti-Aliasing, so it doesn't matter what temporal AA really is, because he's referring to the feature on ATI's cards named "Temoral Anti-Aliasing".
It does matter. Look - if company X states they are using a "Z-Buffer" for a technique that, say, buffers up all the Z components of the vertices before sending them to the chip, wouldn't that be confusing/annoying?Lezmaka said:[
ATI named the feature Temporal Anti-Aliasing, so it doesn't matter what temporal AA really is, because he's referring to the feature on ATI's cards named "Temoral Anti-Aliasing".
Well, I really didn't know these stuff when posting the thread, my bad. Need to check the previous threads next time, thanks for the remind anyway.Simon F said:991060 said:what wrong did I say? :?Simon F said:991060: Please don't use the term temporal antialiasing if you're not referring to the real thing!
Temporal antialiasing means that you are taking into account the motion of objects during the frame period (e.g. for 60Hz rendering, the frame period is 1/60th of a second). It's sometimes called motion blur (but, unfortunately, that sounds quite derogatory). Done properly, it will actually make the animation look better.
The thing that ATI are doing is just spatial AA, i.e. super/multisampling, except that they change the subpixel positions on a frame-by-frame basis.
Perhaps "frame dependent supersampling" would be a better term to use?