2008 IQ is unacceptable
Banned
would a video card with these driver options and hw specs be possible? I'm not trying to troll or anything, that's why I'm posting in the beginners section. If all of this is possible, what's stopping nvidia and/or ati from doing this?
checkboxes:
emulate high quality dithering
enable alt pixel center
emulate w-buffer (disables z units)
emulate palletised textures
disable dxtc
disable s3tc
disable 3dc
fog types:
off
dx10
emulate type 1
type 2
type 3
type 4
open gl:
max reported version
conformant texture clamp hw/gl spec/off
d3d/opengl:
double/triple buffer
max number of frames to render ahead 0,8
vsync force on/off
4x rgss forced
mip lod bias slight shift left/neutral lod mip bias.
8x unoptimized trilinear af (forced; angle invariant; only mode in hardware; all fp and int formats)
256 dual issue fp40 shaders @ 1.65 GHz
core @ 475 MHz.
320 z/stencil units (fp64 total precision) (4:1 lossless z compression; early z)
32 ROPs (2:1 lossless color compression)
96 TMUs 96 TLAF units
2GB GDDR3 (reduced v; .6ns) on gb bus @ 1.75GHz effective (memory cooling not necessary?)
55nm; .88-1.02V operating range; 3 digital pwm phase power for core; 2 digital pwm phase for memory; 1 PCI-E 8-pin connector; 1 PCI-E 6 pin connnector; copper dvi-port; display port; hdmi port (highest revision; full content protection for lossless 8 channel audio); all solid made in japan caps; 16 layer pcb; ac mx2; all copper hs base, heatpipes, and fins; scythe s-flex 2600 rpm 120mm fan.
dx 10.1 compliant
external tmds:
full rgb range on/off
HW high def video decoding.
bicubic fx aspect ratio scaling
centering
custom res; max 2560x1600 @ 75Hz; 1920x1200 @ 120Hz
checkboxes:
emulate high quality dithering
enable alt pixel center
emulate w-buffer (disables z units)
emulate palletised textures
disable dxtc
disable s3tc
disable 3dc
fog types:
off
dx10
emulate type 1
type 2
type 3
type 4
open gl:
max reported version
conformant texture clamp hw/gl spec/off
d3d/opengl:
double/triple buffer
max number of frames to render ahead 0,8
vsync force on/off
4x rgss forced
mip lod bias slight shift left/neutral lod mip bias.
8x unoptimized trilinear af (forced; angle invariant; only mode in hardware; all fp and int formats)
256 dual issue fp40 shaders @ 1.65 GHz
core @ 475 MHz.
320 z/stencil units (fp64 total precision) (4:1 lossless z compression; early z)
32 ROPs (2:1 lossless color compression)
96 TMUs 96 TLAF units
2GB GDDR3 (reduced v; .6ns) on gb bus @ 1.75GHz effective (memory cooling not necessary?)
55nm; .88-1.02V operating range; 3 digital pwm phase power for core; 2 digital pwm phase for memory; 1 PCI-E 8-pin connector; 1 PCI-E 6 pin connnector; copper dvi-port; display port; hdmi port (highest revision; full content protection for lossless 8 channel audio); all solid made in japan caps; 16 layer pcb; ac mx2; all copper hs base, heatpipes, and fins; scythe s-flex 2600 rpm 120mm fan.
dx 10.1 compliant
external tmds:
full rgb range on/off
HW high def video decoding.
bicubic fx aspect ratio scaling
centering
custom res; max 2560x1600 @ 75Hz; 1920x1200 @ 120Hz