The main advantage of PC gaming is probably the possibility of having 60fps in AAA games. I am kind of tired of blurry 30fps console gaming, coupled with high input lag, and I think that ~45fps without judder could be an ideal compromise.
For instance even the judder heavy Infamous FL at ~45fps is much better than the 30fps capped game. I can't even imagine how great this game would be with an adaptive framerate!
I think it's a pity most AAA games are capped at 30fps because many of them are running with a solid or even nearly locked framerate so we lose a lot of frames and some responsiveness in order to have less judder, (which is a bad compromise IMO).
Take The division and Far Cry Primal on consoles. Those games are basically locked at 30fps. That's really a shame because in that type of open world games we know by experience (PC tests) that a locked 30fps could well mean a game that is often running at ~45fps or ~40fps, and often higher.
That's where an adaptive framerate could really help a lot console gaming, more than PC (PC already has it anyways). Because a judder-free framerate of ~45fps means 50% more frames and lower input lag...and that's totally APU free!
That could make next gen console gameplay 'feel' like 60fps PC gaming in all AAA games and encourage customers to still buy those consoles instead of buying a new GPU. I know it will to me. I think that the gap from 30fps to 45fps is much more significant than 45fps to 60fps because of the law of diminishing returns.
This technology will obviously be optional, Freesync TVs adoption will probably be slow, so devs will be forced to still target a solid 30fps, at least for the first batch of next gen consoles.
So yes, in a way, I think that adaptive framerates like freesync or gsync are going to help the next consoles to be even more relevant than now against PCs. This gen high end PCs have an impressive advantage already, adaptive vsync. Consoles games tragically don't have that currently and most probably won't have before next gen.
For instance even the judder heavy Infamous FL at ~45fps is much better than the 30fps capped game. I can't even imagine how great this game would be with an adaptive framerate!
I think it's a pity most AAA games are capped at 30fps because many of them are running with a solid or even nearly locked framerate so we lose a lot of frames and some responsiveness in order to have less judder, (which is a bad compromise IMO).
Take The division and Far Cry Primal on consoles. Those games are basically locked at 30fps. That's really a shame because in that type of open world games we know by experience (PC tests) that a locked 30fps could well mean a game that is often running at ~45fps or ~40fps, and often higher.
That's where an adaptive framerate could really help a lot console gaming, more than PC (PC already has it anyways). Because a judder-free framerate of ~45fps means 50% more frames and lower input lag...and that's totally APU free!
That could make next gen console gameplay 'feel' like 60fps PC gaming in all AAA games and encourage customers to still buy those consoles instead of buying a new GPU. I know it will to me. I think that the gap from 30fps to 45fps is much more significant than 45fps to 60fps because of the law of diminishing returns.
This technology will obviously be optional, Freesync TVs adoption will probably be slow, so devs will be forced to still target a solid 30fps, at least for the first batch of next gen consoles.
So yes, in a way, I think that adaptive framerates like freesync or gsync are going to help the next consoles to be even more relevant than now against PCs. This gen high end PCs have an impressive advantage already, adaptive vsync. Consoles games tragically don't have that currently and most probably won't have before next gen.
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