OK ... I ran some basic 2d fill rate test displaying simple alpha blended 32x32 quads (single batch + single texture atlas)
Compared to the old iPhone, I was able to display about 5 times more sprites.
This test is part of my small 2d demo and with the old one I was able to display 350 32x32 blended sprites ( in addition to some non-blended and UV animated background images) while maintaining around 30 fps.
With the new one I was able to push the number of quads to 1750.
Compared to the old iPhone, I was able to display about 5 times more sprites.
This test is part of my small 2d demo and with the old one I was able to display 350 32x32 blended sprites ( in addition to some non-blended and UV animated background images) while maintaining around 30 fps.
With the new one I was able to push the number of quads to 1750.