MacRumours site suggesting the IPhone 3GS features an SGX535. Does that stack up?
Yes it is true - proof
There's a GL Environment tab...What am I missing in that link that doesn't tell me that it's a 535 at all?
Out of curiosity, I presume the benchmark is a Java application?There's a GL Environment tab...
Please note: Almost all of these results are vsync limited. They are NOT representative of actual peak performance.
No, that's JBenchmark. GLBenchmark is a native OpenGL ES benchmark.Out of curiosity, I presume the benchmark is a Java application?
There's a GL Environment tab...
Please note: Almost all of these results are vsync limited. They are NOT representative of actual peak performance.
re GLbenchmark - how low is the Samsung i8910 in the rankings. Nice to see PowerVR continuing to dominate though ;-)
Let me explain a few limits (for a vsync limited scenario):I still don't get it why a 535 would give (even under a vsync limited scenario) lower fillrates than a MBX; in theory if both would have the same frequency the 535 would still have twice the fillrate (w or w/o overdraw).
Argghh.....*runs against the next wall* I still don't get it why a 535 would give (even under a vsync limited scenario) lower fillrates than a MBX; in theory if both would have the same frequency the 535 would still have twice the fillrate (w or w/o overdraw).
(Oh and yes I'm awefully tired right now...)
Let me explain a few limits (for a vsync limited scenario):
GLBenchmark HD:
60 (fps) * 30 (seconds runtime) = 1800 frames
Swapbuffers:
60 (fps) * 10 (seconds runtime) = 600 frames
Geometry:
60 (fps) * 10216 (triangles per frame) = 612960 Tri/s
Fillrate:
60 (fps) * 320 * 480 (resolution) * 4 (layers) = 36864 kTex/s
40 (fps) * 320 * 480 (resolution) * 8 (layers) = 49152 kTex/s
40 fps is a 2:1 cadence thus one step below 60 fps. All this shows is that the fillrate in this particular test is below 73728 kTex/s. And it's entirely bandwidth limited.
GL_VENDOR Imagination Technologies
GL_VERSION OpenGL ES-CM 1.1 IMGSGX535-31.4
GL_RENDERER PowerVR SGX 535
whats the benefit of sticking an 535 inside the iPhone versus say the 530 in OMAP3?
MacRumours site suggesting the IPhone 3GS features an SGX535. Does that stack up?
MacRumors:
iPhone developers, however, have discovered that the iPhone 3GS has extension files named “IMGSGX535GLDriver”
Yes you were on the right track. In retrospect it means that the 3GS graphics part by itself can turn out even above 4x times more efficient compared to the 3G.
I am going to do a couple of fillrate tests this weekend just with 2d quads ... so far my game (3d) is maxing out at 60 fps (as compared to 35-40 on the old device) which doesn't tell me much.
Anyway, the real fun will start with ES 2.0 renderer specific code...