Anyway, if you remember my arguments, I stated that the Radeon 8500's PS 1.4 wasn't really much of an advantage for consumers because it wasn't going to be used much, and when it was used, it would almost invariably be for a performance increase (and a performance increase that wouldn't bring it past the GeForce4....). If you turn my words around, you'll see that I was stating pretty clearly that the GeForce3's programmability was limiting the advancement of pixel shaders.
If you didn't put such a negative spin on ATI tech and such a possitive spin on Nvidia tech then people wouldn't have to turn your words around.
The fact is that when Nvidia were holding back the 3d industry you spin it one way by basically saying:
"Nvidia don't support this new feature, but because they don't support it won't be used much, therefore the feature is not an advantage for ATI"
And when ATI do the same you basically say:
"ATI don't support a feature that Nvidia will support, because of this the feature won't be used much, so ATI are holding back the 3d marked, bad, bad ATI"