http://www.cgshaders.org/forums/viewtopic.php?t=251
I asked cass some questions regarding NV30, he answered, but as you could imagine, it was rather short
Now, I'm not really sure what is GL_DEPTH_CLAMP, does it have something to do with the two-sided stencil testing R300 & NV30 support or is it something else?
In case it is just that, does it mean that GF3/GF4TI cards will get two-sided stencil testing in a future detonator set?
I asked cass some questions regarding NV30, he answered, but as you could imagine, it was rather short
Hi Alex,
We don't comment on unannounced products, so I can't answer some of your questions.
The depth clamp functionality is in GeForce3 and GeForce4 Ti already, though, and it will be available in drivers soon.
Thanks -
Cass
Now, I'm not really sure what is GL_DEPTH_CLAMP, does it have something to do with the two-sided stencil testing R300 & NV30 support or is it something else?
In case it is just that, does it mean that GF3/GF4TI cards will get two-sided stencil testing in a future detonator set?