Displacement mapping adds additional geometry at the 3D card level, it would cause the Doom3 engine similar problems TruForm would and JC already said he wouldn't/couldn't use that. So from Carmacks comments I think its safe to say we can forget about Doom3 using displacement mapping, at least for now - who knows how much the engine might still evolve before or even after Doom3's release, which is obviously still off in a rather distant future...2) How simple will using Displacement mapping instead of Bump mapping be? From my position of ignorance, it seems it should be fairly "drop in" replaceable (with perhaps some sort of "amplitude" adjustment) since the Bump maps would already be designed to give detail from any angle...