Nvidia has never allowed competitors to use their demos on hardware. And as far as I know ATI hasnt since the X800 came out. R300 demos work still. Unless theres a workaround that I am unaware of.
Chris
Does pooping in their pants help?With all this talk of fillrate and texturing in UT3 I really hope ATI is taking notice.
Epic said:Unreal Tournament 3 will ship with full DX10 support, with multi-sampling being the biggest visible benefit of the new graphics interface. Additionally, with DX10 under Vista we have the possibility to use the video memory more efficently, to be able to display textures with a higher grade of detail as it would be possible with the DX9 path of Vista. Most effects of UT3 are more bound to the fillrate than to basic features like geometry processing. That's why DX10 has a great impact on performance, while we mostly forgo the integration of new features.
What I don't understand is why this accumulation buffer can't be the regular hardware supported MSAA buffer?
PCGH said:What is your experience with Nvidia's and Ati's next generation graphics hardware? Could you already make a statement which card will be better for UT 3, the 8800 GTX or the Radeon 2900 XTX?
Tim Sweeney said:The relative performance scores between NVidia's and ATI's best cards vary from day to day as we implement new optimizations. But, for the past year, NVidia hardware has been ahead fairly consistently, and a few months ago we standardized on Dell XPS machines with GeForce 8800 GTX's for all of our development machines at Epic.
This is the twimtbpaid factor, AMD can't do anything with this.If the below translates to most UE3 games as well it might be a rough couple of months for AMD in the GPU benchmarking wars.
It was also the best card available at the time (and still), and you are right, Ati can't do anything with thisThis is the twimtbpaid factor, AMD can't do anything with this.
It was also the best card available at the time (and still), and you are right, Ati can't do anything with this
What you write sounds as a good reason ,but when r300 released twimtbp dev's not choice the r300 route, they choice slow down game developent, this is why we see no real dx9 games for years.
They can do something when starting the same money hungry program, ops i forget amd has no money left, than the only hope left is they own driver team (and r650 when its not just a shrink), but driver optimisation need time, so its a loose-loose situation.