http://www.theglobeandmail.com/serv...ay?page=rss&id=RTGAM.20070118.gtheavyrain0118
Interview about Heavy Rain and his thought about the videogame industry.
Interview about Heavy Rain and his thought about the videogame industry.
David Cage said:These emotions are more complex to generate, but all other art forms managed to do it. I can see no reason why games should limit themselves to the same old basic ones.
I believe it's a combination of storytelling and AI. If Disney can engage people on that emotional level with say, Brother Bear, something that's as removed from reality as you can get (c'mon now, talking Bears?), what's holding back the gaming industry from achieving the same results?I think the issue is not graphics, but rather AI...
I didn't think it was that much of an issue to detract from the experience. What platform did you play it on?How many of y'all have played Indigo Prophecy (aka, Fahrenheit)? The graphics in that game, IMO, were a significant detraction from its impact. The low res textures, low tesselation, poor lighting model and out-of-place animations drew my attention more than once.
But then, if they made the plot consistent and improved the game design, it would've made the game much better than perfect graphics would have, so...
I didn't think it was that much of an issue to detract from the experience. What platform did you play it on?
Personally my biggest issue was the sex scene. People may argue film sex scenes are out of place, but they seem like vital plot foundations compared to the sex scene in Fahrenheit! Didn't help that my parents happened to be in the room at the time, while I'm thrusting my virtual Peter up the pantry passage..
PC. It didn't detract much, but sometimes it was pretty obvious how technically limited the game was.I didn't think it was that much of an issue to detract from the experience. What platform did you play it on?
How many of y'all have played Indigo Prophecy (aka, Fahrenheit)? The graphics in that game, IMO, were a significant detraction from its impact. The low res textures, low tesselation, poor lighting model and out-of-place animations drew my attention more than once.
But then, if they made the plot consistent and improved the game design, it would've made the game much better than perfect graphics would have, so...