There's some pretty interesting comments from Tom Reeves, VP of semiconductor and technology services at IBM, regarding Cell and PS3. Some of them are, in fact, quite confusing (particularly re. PS2 - see the end)...
Turn Down the Heat … Please
On Cells with fewer operational cores:
(I'm pretty sure we can agree there'll never be a Playstation3 using a Cell with fewer than 7 SPEs)
On (apparent) Cell yields:
So - using logic redundancy, 20-40% yields on Cell with 8 cores then..? Or..?
And finally, the really confusing bit - or perhaps the really insightful bit - some comments on backwards compatability:
Errr...? Did I miss something?
Also, is that "40 Playstation 1 games that didn't work properly" a reference to PS3 backwards compatibility? I can't see it being anything but in that context..and if that didn't meet Sony's standards, then perhaps that bodes very well for the level of compatability we'll see..
There's more at the link, though not much more of specific interest to PS3 - although he does also mention that Sony "burns in" its processors to test their reliability over time.
Turn Down the Heat … Please
On Cells with fewer operational cores:
Electronic News: Let’s look at design for manufacturability from a different standpoint. IBM has said it needs seven of the eight cores on the Cell processor to work for Sony’s Playstation. Will there be an aftermarket for chips with fewer operational cores?
Reeves: There are a lot of chips with six cores operational, and we’ve been thinking about whether we should really throw all of those away. We also have a separate part number for chips with all eight cores good. The stuff that’s going to be for medical imaging, aerospace and defense and data uses eight cores.
Electronic News: But might it be the less-expensive version of Playstation 3?
Reeves: It could, but I don’t think Sony has thought about offering that. That doesn’t mean there aren’t good uses for a chip with four SPEs [synergistic processing elements].
(I'm pretty sure we can agree there'll never be a Playstation3 using a Cell with fewer than 7 SPEs)
On (apparent) Cell yields:
It becomes a bigger problem the bigger the chip is. With chips that are one-by-one and silicon germanium, we can get yields of 95 percent. With a chip like the Cell processor, you’re lucky to get 10 or 20 percent. If you put logic redundancy on it, you can double that. It’s a great strategy, and I’m not sure anyone other than IBM is doing that with logic.
So - using logic redundancy, 20-40% yields on Cell with 8 cores then..? Or..?
And finally, the really confusing bit - or perhaps the really insightful bit - some comments on backwards compatability:
Electronic News: With the price Sony is going to charge, it can easily add that into the cost.
Reeves: Sony is very concerned about quality and backward compatibility. They want to get this right. They tested game after game after game. When there were about 40 Playstation 1 games that didn’t work properly, that didn’t pass their criteria for quality.
Electronic News: So does that mean the current Playstation 2 systems have a Cell processor?
Reeves: No, they have a 440 Power processor. It’s a 130-nanometer, single-core ASIC chip. It’s the same technology as if you buy a Sony DVD or a Sony Bravia TV. Sony is replacing all the Mips design points with Power design points.
Errr...? Did I miss something?
Also, is that "40 Playstation 1 games that didn't work properly" a reference to PS3 backwards compatibility? I can't see it being anything but in that context..and if that didn't meet Sony's standards, then perhaps that bodes very well for the level of compatability we'll see..
There's more at the link, though not much more of specific interest to PS3 - although he does also mention that Sony "burns in" its processors to test their reliability over time.
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